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PB & Jason   

PB & Jason Issue 1: Collector's Edition

In this shocking first issue, Jason Ross captures listeners' hearts and captivates their minds by talking about Dragon Quest IX, StarCraft II, and also takes a little bit of reader mail.

Which Jason does this? Only one good way to find out! Listen, gasp, and fall in love with Jason as you mentally flip the pages in the new, currently untitled Jason podcast, today!

Experience Jason Talking Here

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Comments

Our Take

Jason Ross Senior Editor

08/30/2010 at 12:02 AM

So people know, at the current time, there's a few name options: PixlJalk, PB&Jason, and JasonCast are about it. Zap's suggestion is PB&Jason, and it's in the lead right now. Anyone have any others?

Untitled Jason Project #1: Now with ULTRA LOW RES FORUM AVATARABILITY!

Our Take

Nick DiMola Director

08/30/2010 at 07:35 AM

I'm extremely excited to listen to this. Honestly, I have no idea how you managed 40 mins of airtime without anyone to interact with. Also, you have definitely lit the fire to do a new episode of PixlTalk, which is long overdue at this point.

Our Take

Jason Ross Senior Editor

08/30/2010 at 09:00 AM

Nick, I find the key is to be an incredibly dull person. It's working very well for me.

Matt R Staff Alumnus

08/30/2010 at 12:40 PM

Agreed, I didn't think he could pull off a one-man podcast. Good job.

Our Take

Chris Mabrey Staff Alumnus

08/31/2010 at 11:08 PM

Trust me, Nick; he had no trouble doing it.

As for the names, I'm not a fan of PixlJalk (I'm not sure why it bothers me, but it does), JasonCast is OK, PB&Jason is very good.

Jason Ross Senior Editor

09/01/2010 at 12:25 AM

Chris was actually there playing StarCraft II in the background the entire time. I only struggled because right now I have a cough that's agitated when I speak.

Sadly, it would've been longer if not for that.

Our Take

Jason Ross Senior Editor

09/01/2010 at 06:11 PM

UPDATE: Next issue will definitely be MOVE centric. Call me a sell-out, but around the would, Move NDAs have been lifted, giving me a ton of source material, all at once. I've spent a few hours looking at everything, recalling my hands-on Move time at E3, and compiling notes, so I definitely plan to spend quite a bit of time talking about Sony's Move, how it works, when it works, and all that type of stuff.

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