The problem with the Diablo III server situation is that it sets a bad precedent for the future. When I can't play the game because of high capacity on the servers I'm not angry because "OMG I CAN'T PLAY MY GAME AND I'M PISSED BECAUSE I HAVE NOTHING BETTER TO DO!". I have a life, I have other hobbies, and hell, I have a stack of about 30 games I need to play. No, I'm angry because there's really no reason to not be able to access the single player mode when the servers are jammed.
Now, they'll say that the always on thing is because of the real money auction house and ease of use for the player and most PCs are always online anyway. All of that may be true, but the fact is that there's one real reason for this--piracy. Now, I'm extremely anti-piracy and I'm all for ways to curtail that. But this is a prime example of punishing everyone for the actions of a few douchebags. I think having online authentication is fine, but when you're offline (say your network goes down) or just want to play solo you should be able to do just that, and not be at the mercy of Blizzard's servers being filled to capacity.
Mike kept bringing up MMOs as an example, but the comparison is flawed. With an MMO, the consumer has purchased the game with the knowledge that the game is always running and they will need to be connected to play. Diablo III has a single player mode. I disagree with the statement that this game is a co-op game first--I'm playing single player to enjoy the story and explore, and I'll dive into multiplayer later. I'm not the only one who does this.
But again, me not being able to play Diablo III right at launch easily isn't a problem besides me being on the review for PixlBit. The problem happens later. Imagine if you will, that Diablo III doesn't have the same long tail that the previous game had. Maybe in 2 years only a few thousand people are playing, and the game isn't selling anymore. It's not cost effective to keep those servers going, so the logical answer is to pull the plug. So those thousands of players can no longer play, even solo. If I tell a younger gamer how awesome Diablo III was, he or she can't hunt down a copy of the game and try it, because it's essentially vanished.
That's an extreme example, but let's move forward to the next generation. With the industry pushing for an end to the used games market, it's easy to see a world where every game, even the ones that only have a single player mode, need to be online to work. Well, game companies go out of business all the time. What happens to their games when they aren't there to maintain them? They become lost to time, and the people who enjoy playing them simply can't anymore. This is how the video game industry loses its history, bit by bit. Imagine if you couldn't watch Gone With the Wind all of a sudden. Or Star Wars. Or Rocky. Video games have touched people in the same way that those classic films did, and if you suddenly can't experience them, that's a profound loss.
Michael117esque rant complete.
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