I can't believe I'm saying this, but this looked pretty great. Totally Metroid Prime-like, but great nonetheless. Consider me at least cautiously optimistic.
I seem to be the big Halo fanboy here on the site, and I'm really excited for this, it's my most anticipated of the year.
The UI looks pretty clean. The new Predator-esk visor mode is awesome and most welcome (ODST added the VISR mode that was extremely useful, but Reach lacked any kind of special visor mode). The BR is back and looks fun to shoot, the Forerunner weaponry looked pretty interesting, the movement mechanics seem solid and familiar, and the non-AA sprint ability is an absolutely necessary addition I'm glad they made. All the people who were afraid 343 were going to screw it up and make it feel like it's not a Halo game can probably rest easier now. It's looks like they're giving fans what they expect while adding some fresh new material, enemies, weapons, and lore into the Haloverse.
My year of Halo has officially begun. Between now and release I'm going to read through Glasslands and Cryptum, watch Halo Legends, play through Halo 3 once more, and get all refreshed on Halo before I dive into 4. This Halo fan doesn't screw around.
oly oly oxen free...
It wouldn't make any sense to release on the next console, it would waste time and money. They've been making it for a few years, it's finished, and they need to give people some great games to play before the life cycle is over for 360 and they encourage everybody to move on to the next platform. It would put all 343's work to waste, it would sell the 360 short, cause everybody to begin forgetting about it, and not be excited to see the 360 out to the end of its cycle.
Plus the biggest thing is that Halo 4 is part of the new Reclaimer Trilogy, so they will have all the opportunity in the world to bring the next two games to the next Microsoft console. Just like God of War came out at the end of PS2's cycle and the next two games were on PS3, and that worked out just fine for the franchise.
It’s been a long time since we’ve seen an entry in the Metroid Prime series - 18 years, in fact. It was 8 years ago that Metroid Prime 4 was originally announced and its development was more than a little turbulent. Initially developed by Bandai Namco, it was later scrapped completely and development was shifted back to Retro Studios to start the project over. In the end, Retro has delivered a solid new entry in the series, but one that doesn’t totally capture what originally made the series so compelling.
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