Forgot password?  |  Register  |    
User Name:     Password:    
Tour de 64   

Blast Corps

Hardcorps

On the surface, Blast Corps. may seem like nothing more than a mindless demolition game. Upon further inspection, it becomes apparent that it is also a strategy, arcade, racing, and puzzle game mixed into one. Few games can be called truly unique, but there isn't much else out there like Blast Corps.

The premise of the game doesn't come close to making sense, so it is probably best not to overthink it. A pair of nuclear missiles being carried by a special truck with an automated driving system has become corrupted, and is on a collision course with the nearest object in its path. The malfunction has caused the missiles to become unstable, and they will explode with the slightest jolt. Cue the Blast Corps., a specialized team of demolitions experts, who have been called in to secure a path for the runaway carrier, as well as round up a group of scientists to figure out a way to safely detonate the missiles. The truck travels around the world, and how it can cross entire oceans is a mystery.

There are two types of levels throughout the game. The main carrier stages have the goal of destroying all objects in the carrier's path. Special bonus stages can be opened by finding satellite dishes in the main levels. These offer a variety of challenges, centered around destroying all buildings or objects within a time limit, and racing around a track for the best time. They provide a nice break from the carrier levels, but the race ones are generally boring and uninteresting.

Each carrier level centers around one or two vehicles, with over a dozen usable throughout the game. Each one has its own way of destroying buildings, which ranges from simple to complex. The bulldozer is the easiest to use, which can plow through buildings like a bowling ball through pins. The Backlash, a dump truck, must swing around to smash buildings with its armoured rear. The motorbike sports twin missile launchers, which has a limited number of ammo boxes scattered around the level. There is even a robot that somersaults through structures, causing massive damage in its wake.

Levels are designed around these vehicles, requiring mastery of their unique destructive capabilities to clear a path before it is too late. The Backlash stages usually involve tight spaces, requiring careful and precise movement. Sometimes there is more to clearing a path than simply destroying buildings. In one level, a train must be moved into position to allow the carrier to travel across the tracks; in another, large blocks must be pushed using the bulldozer's shovel to fill holes in the ground.

The real challenge of the game doesn't open up until after it is seemingly complete. Acquiring gold medals on all levels will open up Time Attack for the main carrier levels. This mode is where the game shines, as achieving the gold time requires the utmost skill and understanding of each vehicle. Once all these golds are achieved, it will become possible to try for platinum medals by beating insanely fast times on each stage. Some are so fast that they seem almost impossible, to the point where many will likely grow frustrated and give up the pursuit.

The camera is positioned with an isometric vantage point, and can be rotated on most stages. Given the camera perspective, the controls can be a little disorienting at first. Turning a vehicle, which can be done with either the control stick or D-pad, is relative to the direction the vehicle is facing, and not the perspective of the camera. For most vehicles, forward movement is done by holding the A button, though a few require simply pressing the control stick in that direction. The varying controls can be confusing, but after a bit of practice everything works smoothly.

The texture work is smooth and detailed, though the polygon count is low, making the world look a bit flat and boxy. Comparing it to a model train set would be apt. The framerate is generally smooth, though there is slowdown during the few times when the camera pans out to view the whole area. The destruction sound effects aren't always fitting, as sometimes collapsing buildings sound more like tools falling off a shelf. There is some slight voicework in the game, which mostly includes comments from your team members at the start and end of each level.

There is a lot of challenge packed into this little game, enough to drive completionists mad. Even if all you want to do is wreck stuff, Blast Corps. is a game not to be missed.


 

Comments

Our Take

Nick DiMola Director

08/31/2010 at 11:02 PM

Time to gush.

I absolutely love this game. I got it back when it first came out for Christmas and proceeded to play the ever loving crap out of it. I managed to get all of the game's gold medals, unlock the hard mode and get all of the gold medals in that.

There's something about the concept of the game and its execution that makes it so exciting for me. Basically, there are three tiers to every level. The first is just clearing the path for the nuclear weapon, the second is razing the entire level, and the last was to unlock the fast timing. This basically meant that I could play each level in a variety of ways to accomplish all of the goals.

Even better, each level is wildly different in its design and execution, and the variety of vehicles make for some interesting puzzle solving and destruction.

There's so many layers of depth to the title it's pretty amazing for an N64 game. The true shame is that it has never been followed up by Rare (or Nintendo, I have no idea who owns the rights), especially when there is so much promise for a game like this on a current generation platform.

Like Kathrine said, at face value, it's a whole lot of fun to wreck stuff, even if you don't want to explore any of the depth of the title. Everyone with an N64 needs this game.

Kathrine Theidy Staff Alumnus

09/01/2010 at 01:19 AM

I was actually considering giving this game five stars, but after playing it one more time, I realized there are a couple things that still bother me slightly, which warrants dropping a half-star.

One is, the racing levels. I just find these boring and dull. And there are quite a few of them. The other is, some platinum medals just seem absolutely impossible to earn.

Jason Ross Senior Editor

09/12/2010 at 12:43 AM

I've always wanted to play this game. This is one I hope Nintendo and Rare reach an agreement on, like they did with Perfect Dark.

Super Step Contributing Writer

03/12/2013 at 02:21 AM

I remember loving this as a rental and ... not much else. Not even the isometric view; but I do know I played it, and loved blowing stuff up, so there ya go.

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Verdict

Support

Related Articles