Anything Drake can do Lara can do better!
Speaking of exploration, one of the main reasons that game element was important in Tomb Raider was that it was used as a mechanism to find salvage that could be used to upgrade weapons and equipment. Furthermore, an experience point system enabled the player to upgrade Lara’s survival and combat abilities as the game progressed. While this system could certainly use some improvement in future installments, it helped to reinforce the narrative that Lara was growing as the game progressed, while also offering players to tailor the experience as they wished – at least early on.
Uncharted offers no real sense of growth. Nathan is immediately an expert on any weapon he happens to pickup. While giving players the option of what their weapon layout is, there is no way to expand upon a favored configuration. Nathan’s move set never grows either, being stable throughout the entire series. There’s a great opportunity to expand on what Nathan can do here.
An evolving character is easier to connect with – gaining new abilities gives the gamer a sense of accomplishment and shows real progression. Nathan is static, and while he is likeable (or not), you never get the opportunity to evolve his abilities and through that evolve the player’s style of play. Lara felt more like an extension of my psyche because we grew together – no such connection exists.
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