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Editorial   

Hate, Love, and Apathy: My Complicated Relationship With EA

Worst company in America? Hardly.

EA’S Current Woes (Apathy)

The way I see it, the ire towards EA has really been building in the past 2-3 years, and has come to a head in the past 9 months or so. I’ve broken things down into what I believe to be the focal points for people’s rage, but to be honest with you, I really can’t get so worked up about them. Call it being an adult. Call it understanding that the video game industry is a business that’s fighting to maintain profitability. Whatever you want to label it, I see these things and think “yeah, and?”

BioWare

This is the one that should really get me riled up. BioWare is, after all, one of my favorite developers. The more I look at BioWare games post the EA buyout, the more I see the hand of the new overlords all over them. There is no denying that Mass Effect 2 and Dragon Age 2 are completely different games when compared to their predecessors. They have been focus tested and homogenized to a point that you simply have to pick your flavor of BioWare “RPG”: sci-fi or fantasy.

Can you blame EA, though? Those games did far better at retail than their first iterations, and if you talk to most hardcore Mass Effect fans they’ll tell you that the second game is their favorite. What that tells EA (and the development teams at BioWare) is that the changes made to the game was a positive, and people want less depth to their RPGs. Oh, they may have gone overboard with Dragon Age 2, but I would expect the third game to be much more like Mass Effect 3 (an action game with skill trees) than anything resembling Dragon Age: Origins.

I think the worst thing EA could have done to BioWare was to task them with making an expensive MMORPG (possibly the most expensive to date) in this day and age. Not only was it a money pit, but there’s a very good chance that EA extinguished the flame of passion that the Doctors had. Of course, for all we know their plan was to always leave once their five year contract was up, but it’s a shame that their final year at BioWare was surrounded by so much negativity.

Dead Space Getting the Axe

So, EA decided to put Dead Space on ice after its third mainline game was met with a chilly reception. Now, I’ll totally cop to the fact that EA had higher expectations for this game than any sane person should have, looking at the overall performance of the previous games. But the main reason for Dead Space going bye-bye is largely hinged on the way the game industry is going.

Simply put, it’s becoming more and more difficult to turn a profit on single player, high quality games. Video game development costs are ballooning, and for a variety of reasons, people aren’t buying these games like they used to. The used market has always been around, but in a time where people may buy a game, finish it in a week, and sell it back, it’s becoming a priority for publishers to extend player’s involvement with their games. I don’t think shoehorning multiplayer into single player-focused games is the way to go, but consider that there was probably a good chance that EA would not have gambled on Dead Space 2 or 3 if some sort of multiplayer component was part of the design document from day one.

Dead Space had three main games, a spinoff, and an interactive comic book/arcade game. That’s not bad for a series that was never a huge success. Besides, say that EA announced that Dead Space 4 was coming, and it was a launch game for the next generation of consoles. The same people complaining that EA shut down the series would be bitching that EA was milking the Dead Space series and it’s never been good since the first game and blah, blah, blah. The simple fact of the matter is that it’s impossible to please the vocal minority that is the hardcore gamer, and it was just a good business decision to put Dead Space out to pasture. And no, I’m not happy about it: Dead Space 2 is one of my favorite games of this console cycle.

SimCity and Always Online

SimCity was a debacle. No doubt about it. You know what else was a debacle? The launch of Diablo 3, Battlefield 1943, Guild Wars 2, and almost any MMORPG you can think of. When it comes to games that require an internet connection, the first week or so are going to be awful, and then things naturally stabilize. To be honest, I don’t think that EA “owes” anyone anything when it comes to the fact that the SimCity launch sucked. The fact that Maxis remained silent on the matter for so long was a problem, but shouldn’t you be angry with them instead of EA? Unless EA purposely told people at Maxis to stay quiet, I’d say the onus of the SimCity problems is on the development team.

Now, from what I’ve seen—and to be fair I haven’t played it—SimCity has far more problems with its core design than simply having server problems. After all, the game was perfectly playable after that rocky first week. Maxis claims that SimCity needs to be always connected to work, and that it’s an inherent part of the design. That’s certainly up for debate, and I tend to call bollocks on that. But here’s the thing, folks: always online isn’t going away. I hate it, you hate it. Publishers and developers love it, and this is just going to be the way business is done in the future.

We as gamers have a few decisions to be made. First, you can check and see if a game you’re looking forward to requires an internet connection. If it does, don’t bother buying it on launch day. Buy it a few days later, or a week later. Hell, even a month. If you know the servers are going to be overloaded, what real benefit are you getting from banging your head against an annoying queue at 12:01 on a Tuesday morning? Second, you can choose to not buy that game. If the fact that being always connected to the internet is going to impact your enjoyment of the game so much, why bother? I’m sure you can find an indie game to pass the time for half the price, anyway. And the final choice is to get out of gaming, period. It’s something that I think about with each new generation. As much as I’m generally positive and excited for new games and consoles, I’d be lying if I said I don’t see things that get under my skin, and always online is at the top of the list. So far it hasn’t been a big problem for me, but if I need a good internet connection to play Metal Gear Solid 5 I’m not going to be a happy gamer.

Monetization and the Used Market

Online Passes. Season Passes. Micro Transactions. These are just a few of the shady new realities we’ve seen introduced with this generation of consoles. For the record, I’m not a fan of them, but I also understand why they exist. It goes back to something I talked about with Dead Space: publishers need to find new revenue streams to make these games profitable. While I don’t think that the used market is the blight on the video game industry that most publishers and developers do, it’s obviously a very strong market that probably puts a dent in new game sales. Of course, most people that buy used games likely don’t buy many full retail games to begin with, but we’ll just leave that for another time.

I really can’t get all that upset about these things. I typically buy most of my games new, so online passes always come with my games. At the same time, I rarely play my games online, so that’s not even an issue for me. My online pass for Saints Row: The Third has never been used, for example. Since most DLC revolves around multiplayer I don’t use season passes. Ditto for micro transactions. Now, I’m probably in the vast minority when it comes to this stuff, but other than the online pass (which locks content away that was previously free), the rest of this stuff is a take it or leave it scenario. If you don’t like it, don’t buy it. It’s really that simple.

I think that EA has been at the forefront of trying to find new ways to monetize their games, and kudos to them. Someone has to try and fail for someone else to come along and do it right, and it may as well be one of the longest surviving publishers in the industry. I don’t think that these streams of income are viable in the long term, but I won’t fault publishers from employing them to keep the lights on. After all, people are spending money on this stuff, or else it would have gone away a long time ago. And I don’t know about you, but I love playing video games, and with so many studios closing down it’s becoming more and more clear that the industry is in a period of upheaval. So if a few micro transactions means that I’ll be getting more Mass Effect in the future, I’ll gladly accept it (even if I don’t use it myself).

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Comments

SanAndreas

04/19/2013 at 11:58 PM

Disagree that the backlash against EA is simple "we hate change." People like good change. DRM that treats paying customers like criminals, EULAs that really require you to bring your lawyer to Gamestop to read them, forced multiplayer (along with all the other incredibly shitty design decisions that plagued SimCity 2013), and pushing a microtransaction-based model (which, admittedly, was largely spread to the West by Zynga, but EA is still pushing it) that should have been left to fester in South Korea and China are in no way positive changes, and they're needless when other companies don't push these things and are actually profitable. EA's problem is that it's a very badly managed, bloat-ridden company, and they're passing the costs of their expensive mistakes on to their customers.

 

No, EA isn't the worst company in America. Technically speaking, only companies manufacturing WMDs should make that list (not even Bank of America really deserves it compared to that metric). People need to realize that the Consumerist poll is not about sheer human misery so much as it is about which companies have the worst customer service records according to their consumers, regardless of whether they make thimbles or GMO food - and EA is therefore a legitimate contender for the Golden Poo Award.   Yes, gaming is a hobby. That doesn't mean that people are passionate about this hobby shouldn't be angry when their hobby's enjoyment is being worsened by the practices of a company such as EA whose influence extends far beyond game boxes with the EA label on them. I'm personally tired f people who speak up against EA and other companies being shouted down as "entitled." This isn't a slap at you, Julian, but it is a general observation of the resurgence of Gilded Age attitudes regarding corporations, workers, and consumers that has reared its ugly head in recent years.

Julian Titus Senior Editor

04/21/2013 at 10:21 PM

I thank you for your moderate tone. Really, I don't see people defending the "big guys" all that much. What I object to is this notion that EA (or Ubisoft, or Capcom...) has somehow personally affronted you (let's call him Gamer X). I just can't get that riled up. If I don't like something, I don't buy it. I was interested in SimCity, but when I found out that it didn't have a dedicated single player mode and the city sizes were rather small I lost interest, and that was before the server problems.

I've seen people say that they'll never buy an EA game ever again because they didn't like the ending of Mass Effect 3. That type of sentiment doesn't make sense to me, and it actually really bothers me.

You mention stuff like the EULAs and DRM, but these are problems that I believe are systemic with any company that deals with digital content, and it's only going to get worse. It's very likely that I'll be getting out of gaming as a major hobby once the shift is made towards a completely digital model.

And as far as customer service, I wonder how many of these complaints are legitimate, and how many stem from people's anger over changes made to the games they love. Because if we're talking about poor customer service in the gaming space I'd put Square Enix at the top of the list. They make simply using their content a chore, and if your account gets hacked or shut down for their online servers, good luck getting that cleared up in less than a week.

BrokenH

04/20/2013 at 03:58 PM

I feel the love hate paradigm as well,Julian! EA published many games I have loved but they've done so many things that piss me off too.

As for the "Is EA one of the worst companies ever?" I'm going to dodge that bullet and leave it alone for the time being.

Let me go on record for saying even if I "did" believe EA was one of the worst companies ever it wouldn't be because I have anything against the LGBT community. Trust me, all my qualms are game,drm, & micro transaction related!

Julian Titus Senior Editor

04/21/2013 at 10:22 PM

While I loved a lot of what Peter Moore said in his "We can do better" press release, I thought it was a little crappy to use the LGBT angle, for exactly the reason you said. It's like them saying "we love kittens and feature kittens in all of our games. You don't hate kittens, do you??"

BrokenH

04/21/2013 at 10:39 PM

Heh, I was thinking the exact same thing you said here. Using the LGBT community as a shield was cheap and below the belt.

Raised_on_Nintendo

04/21/2013 at 08:34 AM

Enjoyable take on EA from someone who doesn't play their sports franchises.  That is where my bitterness roots, but is also where most of my EA experience lies.  

This had me thinking that maybe hardcore gaming's future can be invigorated by casual powerhouses willing to diversify.  Made if Rovio went wild and made Angry Birds 3d or something to that effect.  Seems silly, but those companies are doing well, and cross-partnerships are only a handshake and a contract away.

Julian Titus Senior Editor

04/21/2013 at 10:23 PM

We actually posited on an episode of Nerds Without Pants that Rovio will be one of the "evil empires" of the future. I see their beginnings and rise to parallel the way Activision came up in the industry, actually.

GrayHaired

04/21/2013 at 09:42 PM

I can't complain about EA  it would make me a hypocrite. Just this past week I bought three EA games!  SSX, MOH Warfighter and today Bulletstorm. I am enjoying all three of them. Especially since i got them all new and for $20 or less each.

Julian Titus Senior Editor

04/21/2013 at 10:24 PM

I can't attest to SSX or Medal of Honor, but Bulletstorm is great! Another sales failure, but again, I'm glad that they took a chance on it for sure.

Chris Yarger Community Manager

04/22/2013 at 08:08 AM

EA doesn't really bother me that much. They have games that flop and they have games that completely fail, but they have also given me some great games. I loved Dead Space and I personally think Army of Two is one of the greatest co-op shooters ever (That's solely my opinion though). I don't like the microtransaction crap though, but it's not being forced upon me and I don't have to do it if I don't want to.

My biggest qualm about EA is how they charge full price for a sports game that really has no updates other than roster changes. That really irks me..

Julian Titus Senior Editor

04/25/2013 at 06:38 PM

Even though I'm not a sports guy, I've been saying for years that it would be great if Madden could take off for a year or two to let the team really put in some polished new features. The only problem with that is that Madden remains one of EA's biggest sellers every year, and it would be suicide for them to do that.

bullet656

04/22/2013 at 09:53 AM

Wow.  That old-school EA logo on the home page brings back some memories.  I loved EA back in the C64 days.  M.U.L.E and Archon were both published by EA.  The games would take forever to load, and everytime I'd start up either game I'd just have to stare at that logo for several minutes while it changed colors every now and then.

I'm not a fan of microtransactions and stuff like that, but they don't really bother me.  I just don't do them.  Personally, I believe the recent lawsuit against them is beyond stupid.  How can somebody sue a company because they release a similar game year after year?  Nobody is forcing them to buy it.  Does a car company get sued if their next model is similar to the year before?  I can understand someone's frustration that they are the only company that can use the NFL license for the games, but that's business.  I don't really see how that can be considered a monopoly in the real sense that that laws against monopolies are meant for. Others can still make football games. Anyways, I don't really give a crap about sports games, but things like that annoy me.  

Dandichu

04/24/2013 at 09:49 PM

What a fantastic editorial! Ah, I remember playing James Pond for the Genesis. Good times. x)

asrealasitgets

04/24/2013 at 09:52 PM

I didn't know we could add multiple pages to our posts? I wish EA would put out a Dragon Age 2 all DLC included edition out. Currently all the DLC are seperate and like $10 each. Damned you EA!

Julian Titus Senior Editor

04/25/2013 at 06:42 PM

Yeah, I'd love that, too. With games I really care about that have a lot of DLC I'd rather buy a physical release that has all that content on the disc, just in case. That's why I own two versions of Dragon Age: Origins.

I still haven't bought the DLC for Dragon Age 2, but I guess I should go ahead and do that. I doubt EA thinks a complete edition of that game would sell well.

leeradical42

04/25/2013 at 09:09 AM

My relationship with EA is the same and some of the things they do is insane but no matter how much i cant stand them i always get sucked back in i told myself no more tiger woods so for 13 i didnt play and now i have a freind who works for EA and this year we talked about EA and i told him about the online pass the dlc thats beats the game out at launch so what does he do,he gave me a free copy of Tiger 14 and now here i am playing it again lol.

Julian Titus Senior Editor

04/25/2013 at 06:43 PM

I think your friend is a crafty EA company man!

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