What is this I don’t even...
If you’re even tangentially involved in gaming, you likely heard at least something about Microsoft’s new system yesterday. Previously referred to as the Xbox 720, Nextbox, and Xbox Infinity by gamers, has now materialized as the Xbox One. Confused? I know I was, considering this is more like the Xbox 3 and we kind of already have an Xbox 1. However, that’s simply something we’ll have to get used to. What might be a little harder to swallow are the details about the system and the role it wants to play in your living room.
It’s been happening fairly gradually, but it should be abundantly clear at this point that your gaming device is not just for gaming any more. Microsoft is taking this pretty seriously with the Xbox One, now offering an all-in-one entertainment device that brings many different functions to your living room via your television, hence the “One” in the console name.
Browsing the internet, watching TV, playing games, and Skyping with friends are now all functionalities you’ll get out of the box with the Xbox One. With the new “snap” functionality (as seen in Windows) gamers can now be simultaneously bombarded with stimuli from multiple concurrent functionalities.
Oh, snap.
“Have you ever wanted to do more than one thing at a time when watching TV?” “Of course you have,” purports Microsoft. According to the Redmond giant, we all are entirely too ADD to simply focus on just one thing at a time. Microsoft also assumes that at this point most people who watch TV don’t already have a much more apt device to perform these extraneous functions while consuming their favorite TV program. Devices like laptops, tablets, and smart phones, all built with these specific functionalities in mind.
If my distaste hasn’t been completely obvious to this point, let me concisely state my opinion: the Xbox One is not what I’m looking for from the next generation of gaming. I’m perfectly happy with my gaming device performing only one function, as long as it does that well, and that’s playing games.
Of course, this shifted focus towards watching TV through your Xbox and playing fantasy football during games, and multitasking through your television is hardly the biggest problem demonstrated by yesterday’s conference.
Hello, always online.
The system will continue to implement more and more restrictive DRM. Some games will be always online, specifically those that take use of Microsoft’s Azure computing cloud. If you think for a moment that publishers won’t leverage this as an excuse to ensure you’re connected to the internet whether or not they need the processing power, you’re out of your mind. I won’t say that all games will definitely use it, but I suspect that the AAA titles are sure to integrate it for some trivial reason.
Sound bad? Well it gets worse. In this brave new world of gaming, all games must be installed to the hard drive, making your physical copy of the game little more than an install disc. The great thing about this install disc is that once it’s installed to your system, it can’t be used on another without incurring a fee. Or does it? Microsoft has been pretty wishy-washy on the whole thing since they initially made the claim, but I expect that whatever their “solution” to pre-owned games is, it’s not going to be in the benefit of the consumer.
I have to imagine these guys are a bit... concerned.
Oh, did I forget to mention that the Xbox One won’t be backwards compatible at all? Anything you may have purchased through the Xbox Live Marketplace won’t work on the Xbox One, which calls into question how long Microsoft will continue to support that content on the Xbox 360 after the One is released later this year. Conceivably, you could lose your entire digital catalog if your hard drive or console dies and Microsoft has pulled the plug on 360 support.
The final, fantastic and not unexpected piece of information revealed yesterday is the absolute necessity of Kinect 2.0. It must be connected to your Xbox One at all times in order for the system to function and based on the presentation, it will have you yelling commands at your TV in order to perform system functions. Given how poor the original Kinect was for playing games, I can only assume that this new peripheral will only be relevant for OS-type functionality that you probably would rather not use anyhow. I mean, I can't possibly see anyone being a dick and messing up your game by casually yelling commands at Kinect while you're playing.
Oh, right, games. COLLAR DUTY.
Now that we've gotten all that out of the way... games! Right, that thing game systems are supposed to do. Based on what little we saw, things are definitely looking a bit sharper graphically, but the returns are certainly diminishing. Forza Motorsport 5 looked sharp, Collar Duty Call of Duty: Ghosts, marginally better than Modern Warfare 3, and those EA Sports titles I guess are looking decent enough, but is any of it that much better than the current generation that we’re willing to accept the oppressive DRM?
I know I’m not. The PlayStation 4 reveal was already underwhelming for me, if not slightly concerning; however, the Xbox One event yesterday has me questioning if I want to even be a part of this next generation. Somewhere along the way it seems like the focus in gaming was lost and the territory being tread these days isn’t ground I care to cover. For now, I think I’ll stick with my Wii U and head to the PC for the rest of my gaming needs – that indie crowd seems like my kind of people.
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