5 animals
5 tools
5 weapons
5 adjectives
5 wildcards
cuz it's gonna get a 5 out of 10 am i right?
I'm just not sure how to play the game.
I'll be picking up and subsequently reviewing Super Scribblenauts very soon. But there's a problem.
See, I've heard that playing Scribblenauts takes a lot more creativity. And I've heard by expecting or desiring it to be a specific way, I could be ruining the fun.
That's why I need your help. I need to know how to play Super Scribblenauts. No, rather, I need to know how you want me to play Super Scribblenauts.
Should I take a pad of paper, and restrict myself to never using the same word twice? Should PixlBit staff and readers come up with a fifty or a hundred piece word list for me to use? Should I be required to use two adjectives on every word entry? Should those adjectives come from a list? Can they be repeated?
You tell me. There's one rule: You must post! The person's who has the idea with the most posts supporting it shall have his or her strategy/method/idea used, though I retain the right to modify it to make the game playable, so I can make some degree of progress. So let's hear your suggestions, please!
Play the game how you want; no gimmick required.
If the game's broken and you can beat every challenge using a limited number of words then you need to tell us that. However, if the game is fun enough that you want to use unique entries to solve different puzzles then by all means do that.
Like you, I loved the idea of the first game but hated the execution. So far, the reviews I've read make it seem like a lot of the problems have been fixed, but I'll wait to read your review.
I think I want to try the idea Zap has. The rule will be that after I exhaust the list, I can try anything else, and on any challenge plays, like where you have to beat a stage three times in a row without using duplicate words, I'll express a little more creativity. So that I'm a bit fair, I'll make sure to play a lot of challenge stages exactly however I'd like to.
5 Animals:
Cat
Dragon
Mouse
Cow
Octopus
5 tools:
Jetpack
Basket
Gun
Mind-control Device
Trap
5 Adjectives:
Micro <-Not a valid adjective, second choice: Tall
Invincible
Helpful
Magical
Flying
Wildcards:
Tasty (Adjective)
Drill
Water
Car
Lightning
Yeah, it isn't working out. There's been about four levels where I've needed rather specific things to clear through, and no matter how hard I tried, I couldn't make sports equipment out of any items above. You'd think two kids could play catch with a tire left behind from a destroyed car, but nooooo.
Quick impressions? It's better than Scribblenauts in a few ways: One? Maxwell doesn't run around like an idiot and get himself killed every two minutes.
Two? Summonable objects are slightly more distinct than they were before. Beyond that, stages have hints that are more easily found, and can potentially just spell out what to summon. Most stages have been the traditional "Summon X to satisfy Y." The hints might make the game too easy, and there's nothing new here, so far.
At this point, since the control issues are fixed, and there's not incredibly obscure items to summon, I'd personally recommend it to children, which is, honestly, the game's intended audience. As of now, after clearing just the first world, there's still a lack of substance that makes for compelling gameplay, and even calling what I've seen so far "puzzles" is hard to do, since the game has been streamlined with a better hint system.
Tell you what, after I'm done with the review, I'll go an post a play-by-play of how I beat every stage I could possibly beat by following your rules, Zap.
That'll be tons of stages in the end, I'm sure, likely half to three quarters, I think. We'll have to see.
I've beaten it, finally. Every single stage, every Starite, every mission.
I need to tinker with the custom-stage program, and then I'll be ready for a review.
For the record, I think the game gave me a sore throat. It definitely gave me a headache, though.
Comments