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Backloggers Anonymous El Shaddai Part 2

The conclusion of our series featuring Richard Clark, of GameChurch.com!

So, we wrapped up El Shaddai, and, for better and for worse, our expectations were pretty spot on. As you might imagine considering our previous podcast, stuff got deep again. We also had some theories and conjecture about a lot of the messages and artistic choices present in the game. Even if El Shaddai ended up not being for you, we hope you'll listen anyway to see what we took away from it. 

Enoch

Enoch

As usual on our follow up podcasts, be aware that this is loaded with spoilers. We assume that, by this point, you've either played the game or given up on it, so if that's not the case, finish up first (it's only about 10 hours tops) then give it a listen. 

Ishtar

Ishtar. Interesting resemblance right?

It's also a good time to remind our listeners that Richard did some great (although also spoiler filled) write-ups on El Shaddai. You can find them in the show notes on our first podcast discussing this game, and don't forget to check out Richard Clark's work over at Christ and Pop Culture and Game Church. Thanks again for joining us Richard!


 

Comments

Julian Titus Senior Editor

11/08/2013 at 07:56 PM

I didn't find this game to be as deep as either Angelo or Richard (sometimes a design decision is just a design decision), but I'm really glad I played it. Check this game out, then listen in and see where you land on the discussion.

Angelo Grant Staff Writer

11/09/2013 at 11:16 AM

Yeah, your mileage may vary when it comes to stuff like this of course. I think it helps that Richard and I are both big religion nerds. (No offense to, well, anyone :D)

building blocks

11/13/2013 at 12:58 AM

Seems like a curious title, does anyone know if it's been released for PC?

Matt Snee Staff Writer

11/13/2013 at 03:19 AM

No, I don't think so....  Frown

transmet2033

11/18/2013 at 10:30 AM

I gave up on the level that you play as Armoros.  The games wasn't much fun anymore.  I had already started to grow weary, but then they threw in a motorcycle level and were able to bring me back into the game for another couple of levels. 

Julian Titus Senior Editor

11/19/2013 at 12:53 AM

That's a totally understandible place to quit!

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