I bought this game last year--Karlie at NWR bought it from Amazon UK and shipped it to me here in the USA. Total cost was $25 so you didn't pay too much for it.
The game definitely has its quirks but it's a lot of fun overall. It seems very familiar but completely different at the same time. The closest Zelda game it resembles is probably Minish Cap.
Unfortunately, there are certain aspects of the game that make it practically unplayable without some outside assistance. As you pointed out, Rupees play a huge part of the game--they act as Tingle's life, you need them to open up new levels and progress through the game, buy items (a lot of items) and most NPCs won't even talk to you if you don't folk over some cash. The infuriating part is prices are never marked and you're expected to negotiate the price of everything. You don't know if you need to give an NPC 100 Rupees or 10,000 Rupees to get him to speak with you. If you pay too much, you wasted your Rupees. If you offer too little--even if it's just by a single Rupee--you wasted your Rupees since the NPC will take your money but not give you anything in return and you'll still need to give him the full amount next attempt. The's a fair bit of grinding for money in the game and if you're not careful you can increase that tenfold by not spending your money wisely.
You're going to want to use a walkthrough to alleviate these problems. I recommend one (or both) of these:
http://www.importgamers.com/tingle/
http://strategywiki.org/wiki/Freshly-Picked_Tingle's_Rosy_Rupeeland
As long as you skip the walkthrough section and just stick with the ancillary topics you'll be in good shape.
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