I've been consuming lots of Orange is the New Black the past week, trying to finish the second season still.
Haven't had as much time to game as usual because of homework, but I've been getting through more of Borderlands 2 this week. A lot of the core gameplay is still fun but I'm pretty sure I don't actually like the game as a whole. It's too big of a game for me to finish in any reasonable timeframe, and I'm playing alone so there are difficulty spikes that were clearly meant to facilitate some more firepower and angles of attack. It's a neat game in short bursts though, and I wanted to play a shooter this week. Destiny came out and I lost most of my interest in playing it once I watched all the Giant Bomb content on it and got a better sense of what that game actually is. Looks gorgeous, has one of the better UIs I've ever seen in a console game, and the gunplay looks fine, but everything else seems like it's not a game I want to play right now.
Being a huge Halo and Bungie fan it's odd I don't want to play the new game, but I'm not necessarily disappointed or sad about any of it. Destiny looks like it'll be a great franchise for some people but I'm not sure I'll ever get on board. I'd actually rather go buy the Diablo 3 Ultimate Evil edition. I'm definitely going to grab Diablo for console, but I want to make sure I'll be able to afford Alien Isolation and Dragon Age 3 first.
Of all things, I'm actually really excited to get the new CoD, Advanced Warfare. Super dumb name aside, and the brand confusion with Tom Clancy's Advanced Warfighter aside, the new one looks genuinely cool when they demo it, both the campaign and multiplayer. My relationship with the franchise is similar to Julian's relationship with Assassin's Creed, I tend to skip a few before hopping back in, so when I see one that piques my interest I don't have to worry about feeling burnt out. I think I enjoy CoD games more than Julian enjoys Assassin's Creed, but the general idea is similar.
Most shooters are going for more sci-fi now, and almost all of the big ones are changing up movement mechanics pretty dramatically in ways I think are more fun. Titanfall, Destiny and CoD all have jetpacks, more verticality, and generally more interesting horizontal and vertical movement. They're all similar on paper but each of those games seem to have unique feels to them.
One thing that excites me is seeing the grenades that have thrusters on them, which causes the grenade to hover once you throw it, and then it seeks out an enemy to hit in the direction you're pointing towards. Meaning you don't have to worry about the angle of throwing with that type of grenade, and you can hit somebody behind cover. Using grenades in most shooters is a pain, especially in CoD historically, because they're only effective in specific situations and then only if you're good at guessing the angles, timing, and throwing strength on the fly. The new grenades look way more fun. Within reasonable limits they can basically do half the work for you and you get right back to sighting up new baddies, making combat faster and more exciting.
Also, you can double jump and jet to the sides in midair. In general it seems to have the tight controls, low latency, and satisfying sound design/particle effects that make CoD snap, crackle, pop, and feel sharp, but now you have some fundamental changes to movement that give you some more agency in firefights. How good they actually use it, and how good the level design offers you ways to exploit the new mechanics is yet to be seen, but it at least demos super well. Genuinely excited for the new CoD. This year is full of new shooters with dumb throwaway stories, sci-fi aesthetics, and sweet new movement mechanics. CoD looks like a pretty rad one of those.
The only reason I didn't comment on gamergate is because Angleo said everything I needed to say. Loved the discussion on the ESRB, it was fantastic to get John's perspective on it and see how game ratings compare and contrast with film and comics. This was a really good episode.
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