Holy crap you did alotta work on these maps. How long did they take to make?
I used the nintendo guide for this game made it waaaaay easier guess im a lazy cheater.
Matt R shows off some do-it-yourself Gamefaq'ing.
Everyone's jotted down a video game password or tricky puzzle solution for future reference at some point. For Zelda completionists though, a Post-It note just isn't going to cut it.
I really liked Majora's Mask for tying sidequests and non-playable characters to the 3-day time mechanic, but finding every single one of the game's heart pieces, equipment upgrades, and masks was made more daunting than in any other Zelda; unfortunately, this meant that careful overworld exploration was replaced by sheer dumb luck in being in the right place at the right time. Getting help from Gamefaqs is one way to get around the tedium if you're a lazy cheater; a good compromise is sticking with ye olde handwritten grocery store checklist:
Keeping track of a huge overworld was the main challenge for early Zelda games, but the difficulty shifted in favor of labyrinthine dungeons/temples in the jump to 3D (Wind Waker being an interesting exception). If you like to play these newer Zeldas more than once then I suggest grabbing a pencil and paper; MM has without a doubt some of the most mind-bending temples of all, and the time limit and terrible pause screen maps only magnify the difficulty. Beyond that, having a physical map makes for a great souvenir in a way that no achievement “trophy” or filled inventory could ever duplicate.
Here are what the latter three dungeons look like with step-by-step directions included:
Well readers, have you ever drawn your own video game guide?
I know I used the "Notes" section of Joe and Mac 2's manual to write down codes. I'm pretty lame when it comes to "do-it-yourself" game guiding. I just went through a few caves in Pokemon White that needed flash to be able to save. No flash, no maps.
I love the sketches of Majora's Mask and the Nintendo 64 controller, though. Those are great.
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