One thing I recently discovered, germane to the discussion of customized characters, is that there is a costume pack for the Mii Swordfighter in Smash Ultimate to dress him up as Goemon. I downloaded that. It's cool that Konami and Nintendo are recognizing Goemon, even in the form of DLC that costs less than a dollar.
Stage Select:
1. Final Fantasy II. Yes, it was something of a broken mess with great ideas that didn't quite pan out in execution, such as improving your stats through using them. But it had the best story of the 8-bit FF games (which I'll admit isn't saying much) and the best music. It's the only 8-bit Final Fantasy I've managed to finish to date.
2. On a related note, SaGa Frontier for PS1. The SaGa series was created by FF2's director, Akitoshi Kawazu, who refined the game mechanics he introduced in FF2 in the SaGa series (known in the US as the FF Legend games on Game Boy). SaGa Frontier didn't get much respect back in the day, but I was in love with the neon dystopian neo-Tokyo aesthetic of FFVII and SaGa Frontier gave me more of that aesthetic, especially in its core city. It also had one of the most amazing soundtracks of its generation. Even the characters were generally likeable.
3. The Kid Icarus series. When I was a kid I loved the original in spite of all the cheap deaths, in part due to my fascination with Greek mythology. Kid Icarus, of course, played fast and loose with Greek mythology, but it actually inspired me to read the real thing. The sequel was one of the Game Boy's unsung gems, notable for being a huge improvement on the original in pretty much every way at a time when Game Boy games in general were either "lite" versions of NES and SNES games, or were just cheap cash-ins on movie licenses. I was always disappointed that it didn't get the same 16-bit treatment that its sister series, Metroid, did.
4. The N64 Castlevania games. Konami was generally the only Japanese third party company making any kind of effort on the N64. Everybody fawns over Symphony of the Night, while these games are pretty much forgotten. But they were good games, though certainly not on the level of Mario 64 or the Zeldas. Legacy of Darkness especially so, since it came a lot closer to what Konami wanted to do with the games to begin with. really, they were a good first effort at 3-D Castlevania.
Cage Match:
Going with Silent Hill 3 on this one. Konami nailed down the formula pretty good for the series' freshman PS2 entry, and Heather is a likeable protagonist.
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