Who knew the Nintendo 64 had RPGs?
When it comes to RPGs on the Nintendo 64, the choices are more limited than a fast-food menu. To say this is one of the best RPGs on the system sounds good at first, but doesn't actually speak much of its quality when you consider to what it is being compared. This is probably the purest RPG on the system since there are four party members, actual statistics, a money system, level grinding, a confusing, unintentionally nonsensical plot... everything a true RPG should have!
This is another game from a bargain bin a while back. I played through this entire game back then; the battles get old fast but some of the dialogue between the characters is priceless. This time around I just played the beginning sequence, as I don't think it is really worth it to play through it again.
There are perhaps around fourteen or so controllable players, and there are lots of options for customization. Each of the characters' statistics and skills has its individual level, and you decide on which to spend your experience points. Not all skills can be learned by all characters, so it is important to find a good balance with your party members. One real drawback is that there is no way to revive a party member, and so that means that if the main character is killed, then it's game over man. Said character is also one of the best in the game since he can learn all skills and use all weapons, so placing him in dangerous situations can't be avoided.
The battle system is slow and clunky. Your party members tend to start on the opposite side of the field from the enemies, making the first minute or so simply moving into position. Movement speed is the pace of walking, and sometimes there is a second or two delay when choosing an action. Because the target selection is highlighted by a flashing light on an enemy rather than something more clear like an arrow, it can be difficult to tell which enemy of a group you're aiming at. Considering how a bulk of your time with the game will be spent in battles, they could stand to be more streamlined.
The expansive world in the game has quite a lot of detail to it. As you wander through the various regions on your quest, rarely will you come across repeated scenery. From deep forests to snow-covered mountains, from treacherous swaps to dry deserts, every area is different. Each town has a unique look, and even the caves are all distinguishable from one another. There is also a day/night system in place, as well as varying weather. These elements have an affect on fighting, such as the hit rate of attacks, or being spotted by a wandering enemy. It is also possible that it affects the chances of safely opening a treasure chest.
The graphics are pretty good for the most part. The environments are pretty expansive with the fog pushed quite far back, though there is some pop-up with objects like trees. Some of the textures are muddy, such as the grass, though the character models are fairly detailed. The sound is lacking for the most part. The music is pretty simple in composition and rather repetitive, and some of it isn't exactly suiting of its environment, such as the "bouncy" castle tune. The sound effects consist of mostly footsteps and the "thuds" and "thwacks" of weapons, as well as a few generic voice samples for when characters and enemies are attacked.
If you want to see what an RPG would be like on the N64 then this is it. This game has it's ups and downs: it's slow to start and the combat can get tedious, but the writing can be surprisingly witty and the leveling system allows for some customization. There are times when you have a choice of what to say and which characters to take with you, but that mostly just changes the progression of the conversations and doesn't really affect the story at all. I believe it took me about 45 hours to complete it that one time. That's a lot of time to invest in mediocrity.
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