You hit the nail on the head, Jesse. I was clenching my teeth through this entire episode.
I always find people that complain about the changes to FF XII and XIII to be kind of odd. The series has always been about change, and especially since FF VII, the games have changed drastically.
FF VIII had that odd magic system, with the way you had to siphon spells from enemies and use spells to junction to your stats. FF IX went back to the SNES days, with a four member party and traditional job classes. X completely removed the ATB system and went for a true turn-based mechanic. Then they did a total 180 with X-2, making one of the most hectic battle systems of the series. I love XI, but I agree with Jesse-it shouldn't have a number. FF XII is the single player version of FF XI, right down to the mission structure. And XIII became a twitch-based battle system, requiring super fast reflexes and thinking on the fly. They're all great, just in different ways.
No comment on Asura's Wrath. I'll talk about it on our next show. ~.^
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