Level Design.
Level design is relatively simple: Four Worlds consisting of three zones each, and a final dungeon that caps off the whole game. It seems small, it seems big, there are multiple ways of looking at it.
WEST:
I'm going to start designing the West first. It consists of these three zones:
1. The City - This will be the first level I design after the initial Chamber of Winds hub. I have an idea how I'm going to do it and the original game started here, so I decided to stay with tradition. The city won't be too large, but there will be a number of things you can do there: fight rhino monsters, talk with stray flies and the Monkey Trader, and discover treasure and some clues to who the Forgetter is. The end of this level will see u on the rooftops as you face the rhino boss and solve his problem.
2. Hippo Town - Hippo Town sounds pleasant, which it is, but there is also sadness here. You have to discover their secret. At the center of Hippo Town is a large Castle, and that is your third destination.
3.The Castle - Inside the Castle, you will meet the royal court and the Princess Iguana, a majestic reptile the legends tell of.
NORTH:
North is the second area I'm going with, and it's a lot more barren and wilderness than the other areas. There's a quiet here, unmistakeable. But there's also monsters to kill! ARG!
1.Snowfield - First you will encounter the majestic snowfield, which is easy to get lost in. There will be a lot of whiteness here, snow, fog, cloudy skies, and a bit of a puzzle.
2.The Blue Forest - Then you will come to the Blue Forest, inhabited by a bunch of kobolds who are sometimes nice, and sometimes not.
3. The Mountain. - Finally, you must brave the mountain. Atop here is the Wind you must fight.
SOUTH:
1. Desert Canyon: Welcome to the desert, yo. Blinding light and wind, yeah!
2. The Cave: Only the bravest enter... and only the strongest exit.
3. Goat Town: What is goat town, and what does it have to do with the Southern Wind?
EAST:
1. The Caravan - Heading East will lead you to a caravan of nomad giraffes heading West as they escape rumors of an evil wizard to the East.
2. The Swamp - The Swamp.
3. The Wizard's Tower: What lies at the top????
Then there's the final dungeon. These levels aren't big, but I will try to fill them with activity.