Dead Island Patch Fixes Bugs and Raises Level Cap
XP rewards are also changed.
Today, a patch for Dead Island was released for the PlayStation 3. Tomorrow, it will be released for the Xbox 360. The new patch will make many changes and fixes many of the bugs that have plagued the game since its release.
The patch will include the following:
- Level cap raised to 60
- New blueprints for weapon mods added
- Infected damage reduced
- Infected no longer interrupt player attacks
- A series of improvements to subsequent playthroughs implemented
- Quest XP rewards adjusted
- XP rewards for challenges adjusted
- In subsequent playthroughs XP is awarded for all quests completed in co-op
- Purna's ammo carrying capacity increased by 50%
- Character state from a save game can now be loaded when using the Start from Chapter option
- New balancing option added: enemy levels can now be adjusted independently for each co-op player
- Players respawn with more health
- Picklock skill level required to open a lock is now clearly indicated
- Improved rewards in weapon crates
- All weapon crates now contain rewards
- Kick ability balanced, now requires stamina
- Items can now be picked up instantly; this is reflected in adjusted animations
- Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
- Fix: equipped items no longer swap mysteriously after drinking an energy drink
- Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
- Fix: loot from dead enemies is now always identical for all co-op players
- Fix: Purna no longer finishes her Fury with fists equipped
- Fix: map tracking after death
- Fix: zone info in the quarantine zone (City of Moresby)
- Tweak: respawn point selection is now smarter
- Improved stability and network performance in co-op
- Quest and reward fixes implemented
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