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Uncharted 3 Patch Fixes Aiming in Single Player

Players' complaints have been addressed.

Since Uncharted 3's release last month, players have complained that the game's aiming doesn't feel quite right. Naughty Dog, the developer of the series, has now addressed those complaints and released a patch with an option to adjust the settings in the single player mode.

Other multiplayer features have also been made available in the v1.02 patch. A full list of the new features added follows:

General

  • Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default

Gameplay

  • Medal streaks won’t reset if the host migrates to another user
  • Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit
  • Allow grenade throw while scoped
  • Tuned Pull Down range from 1.5 meters to 2.0 meters
  • Lowered the player running speed when players run ‘n gun by approximately 15%
  • Slightly increased the turn radius of run ‘n gun
  • Slightly decreased the turning speed during Sprint

Technical

  • Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
  • Fixed several cinema crashes
  • Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
  • Fixed certain cameras in Kick Offs and Pull Downs
  • Fixed a late join skin bug with locked content
  • Fixed a split-screen Buddy treasure pickup bug
  • Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats

User Interface

  • Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
  • Added a Facebook Sign Out option
  • Added the Add Friend functionality in the Facebook tab
  • Fixed voice icon for mics not appearing in Matchmaking lobby
  • Added missing weapon stats tracking for certain weapons that were not being recorded to the player's stats
  • Fix for not displaying the entire Online ID within the “Players” column of any leaderboard
  • Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice communication device

Server

  • Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
  • Players no longer able to join party that is already in Matchmaking

 

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