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The Witcher 2 Xbox 360 Release Date Announced

King killing console style.

Good news for Xbox 360 console owners out there. The Witcher 2: Assassins of Kings, one of the most acclaimed PC games of 2011, is being made available for the Microsoft console. Warner Bros. Interactive Entertainment and CD Projekt RED announced that the game will be made available for the Xbox 360 console on April 17th.

It’s important to note, however, that the Xbox 360 version of the game isn’t a direct port of the PC version. Instead it is an adaptation made specifically to enhance the console experience. This includes 3 additional hours of new content, gameplay and story elements.

For more information on the game be sure to check out Stanton's PC review.


 

Comments

Julian Titus Senior Editor

01/26/2012 at 04:55 PM

Awesome. I was afraid that this one was going to get canned, like the port of the first Witcher. I wish it was coming out in the summer though. The year is way too frontloaded with RPGs.

Michael117

01/26/2012 at 05:24 PM

I've wanted to play this game on 360 really badly for a long time. For months during Feedback podcasts G4's Matt Keil would rave about the game on PC and try to intice his co-workers to play it. All the raving and discussions on the game grew on me. The game seems like it would be amazing to play and the fact their fleshing it out for consoles it awesome. No, it's awesome sauce. Yea, +1 to awesome sauce.

Mike Wall Staff Alumnus

01/26/2012 at 05:58 PM

Certainly Mike, it's a great experience. I think you will appreciate the time and care spent to creating the world and lore that surrounds this universe. It's one of the great modern RPG titles out there (though you might disagree with me calling it an RPG).

Michael117

01/26/2012 at 06:46 PM

That's really cool Mike. I saw a little gameplay of it from time to time in addition to all the discussions they had over the game and it looks like a lot of fun. I'm not sure what the RPG elements are like in regards to inventory system, weapons, armor, abilities, stats, or lack thereof. I just saw a bit of the movement and exploration mechanics, the dialogue choices, some sneaking around I think, killing, and not too much else. I also really liked to hear that the story and choices you make aren't very clear, they're more in the grey subtle moral areas.

Mike Wall Staff Alumnus

01/26/2012 at 07:32 PM

Yea it's a great game, I was just joking making a refrence back to our last podcast discussion lol.

Michael117

01/26/2012 at 07:43 PM

Oh yea! I think that went over my head at first lol. We had a lengthy discussion all about RPGs after last weeks' Pixltalk. There was a conversation going all the way up until the next week's episode lol.

I love RPGs but I also love it when the mechanics of RPGs are used as features in games that mix a variety of genres. With all this mixing going on and the common complaints of mechanics being watered down, I wanted us to start questioning first of all what RPG mechanics really are. Secondly I wanted to us to explore what mechanics really matter to us and what we really care about in our RPGs. I was poking at Julian a great deal and digging deeper and deeper into his experiences with mechanics in Mass Effect and now I feel like understand his point of view vastly better and I agree with all the points he makes. It really was a cool epidsode and ensuing discussion.

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