My friend has been raving about how good Alice:The Madness Returns is. Sounds to me like a title I'd be into. Even saw some action figures from it the other day. Pretty cool ones. So McGee is giving up on consoles,huh? That's a shame. He may be right. Only time will tell. But I know I cannot wait for PS4 to arrive. Time is on my side now.
American McGee Gauges Interest for "Alice 3"
Project would require fan support, rights from EA
American McGee Wednesday asked fans if they'd support a third Alice game, provided he's able to get the rights from EA.
Posting to Facebook, McGee encouraged interested fans to “make some noise” about the idea. He said public support would aid possible conversations with EA, which he may try to initiate as early as the Game Developers Conference starting March 25.
By Friday afternoon, the post had received about 3,000 likes and 800 shares.
The same post all but confirms the project would be funded via Kickstarter. McGee’s last Kickstarter campaign successfully raised $200,000 for Spicy Horse to complete development of Akaneiro: Demon Hunters, a free-to-play action RPG released in January.
How McGee would approach "Alice 3" is unclear, but expect it to be different from 2010's Alice: Madness Returns. In a July 2012 interview with Game Informer, McGee said Spicy Horse is done with traditional retail games.
“The idea of physical media (discs) and fixed location gaming (consoles) now seems anachronistic.” he said. “Our studio wouldn’t consider going back to traditional console development.”
In the same interview, McGee also spoke to the benefits of the free-to-play model.
“Earning out on a console title is like digging out from under an avalanche,” he said. “We’ve already seen our online F2P games generate more profit and a better ROI (return on investment) than our console title (Alice: Madness Returns) ever did (or likely will).”
Alice: Madness Returns received generally positive reviews in 2010 and sold about 840,000 units across all platforms, according to data from vgchartz.com.
McGee was outspoken about how EA handled marketing for Alice: Madness Returns, saying the publisher “interfered” and tried to “trick” gamers into believing it was primarily a horror title. He later apologized for his choice of words and clarified he simply didn’t believe pre-release trailers accurately portrayed Alice as a character.
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