Like you said I thought this was going to be yet another go at Dead Island or Left 4 Dead and I wasn't interested much. But your preview sounds really interesting. I like the fact you switch characters, will likely die quite a bit, and have a bug-out-bag to manage. Seeing the screens of the character hitting zombies with a melee weapon reminds me too much of Dead Island, and I don't want to play Dead Island. I'm really hoping that evasion and stealth are big parts of this game.
I really don't want it to use a gameplay loop like: "Go into an encounter space, be noticed by zombies, hack and slash to survive, and either die or live." I would rather run away, jump over things, hide under things, scramble, and escape danger in a zombie game. I've killed too many zombies to care anymore. I'd rather use other methods to survive. Instead of programming more ways for me to kill something with a hatchet and dialing in the blood spray effects, they should spend more of their gameplay programming time creating movement mechanics and environment traversal methods that are fresh.
We have all been conditioned by our horror games or zombie games to believe that during an apocalypse we would all magically become masters of melee combat and street tough badasses. We wouldn't, almost all of us would die if we tried that. If a zombie virus infected the majority of the world there would be billions of undead, you can't get all badass and badass your way through all of that. The whole point is survival, not eradication. You can't eradicate billions of zombies and hatchet your way to glory. There's no glory, just survival. They need to let us make a fucking big budget survival game. Left 4 Dead and Dead Island aren't making the cut for me anymore. The idea we were throwing around in Pixltalk that one week was a lot better. The survival genres are bullshit anymore J-Bone lol.
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