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3DS Hands On Preview

3D picture taking? Mind = blown.

With my last Hands On article for the 3DS, I only had the opportunity to see a few dioramas on the system and play around with the buttons. This time I had the opportunity to take a few pictures.

There's not too much to say about it, because honestly, it just works. Not only that, but it works exactly as I imagined it.

In the booth, the booth girl working the display allowed me to take a picture of her in order to test the camera. She posed for the picture by holding one arm closer to the camera and the other all the way back behind her. After the picture was taken, I was instantly able to view it, and as you might expect, I was able to see the booth girl's front arm close to me, and the other much further away.

Next she took a picture of me (and I broke the 3DS... not really) and again, the function worked perfectly. There I was, in stunning 3D, which is quite amazing.

I'm not sure if there is any practicality to the picture taking ability, regardless it was very interesting to see, and quite clearly the future of digital still photography.


 

Comments

Kathrine Theidy Staff Alumnus

06/17/2010 at 05:36 PM

If games can access the camera, it could have some usefulness.

Jason Ross Senior Editor

06/18/2010 at 07:25 PM

Games likely can. Remember the augmented reality tech-demo? Although, if you mean still shots, I don't think any of us thought to ask.

Lukasz Balicki Staff Alumnus

06/20/2010 at 09:36 AM

If DSi games can access the camera then I am sure that games can access the 3 3DS cameras. It's interesting how many control choices developers will have with the 3DS. Slide Pad, dpad, buttons, cameras, accelerometer, and gyroscope.

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