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Giana Sisters DS Review


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On 03/06/2011 at 12:38 AM by Nick DiMola

It’s-a-me-a… Giana?
RECOMMENDATION:

A must buy for platformer enthusiasts.

Rather than tell you some elaborate story of what The Great Giana Sisters is and how it came into existence (feel free to read up on that on Wikipedia), I’ll tell you all you need to know. The Great Giana Sisters is a Super Mario Bros. clone released originally in 1987. Since then, a new version of the game has been created for the Nintendo DS, which features new levels, items, and goals. While I can’t tell you much about what has been borrowed from the original release, as I’ve never played it, I can tell you that this latest release is enjoyable.

Funny enough, this updated title reminds me quite a bit of the Super Mario Bros. update for the DS, New Super Mario Bros.. In Giana Sisters DS, players try to make their way to the end of a level, all while collecting blue and red gems, which are analogous to coins and big coins in New Super Mario Bros.. Though similar, Giana Sisters DS is nowhere near as complicated as Nintendo’s title; levels are shorter and far less complex in their design.

While simple, Giana Sisters DS is still quite a bit of fun. What the developers have managed to perfectly capture from Nintendo’s popular series are the solid mechanics that make those games enjoyable. Though not identical to its influencing material, the game feels very natural. Giana runs and jumps as you’d expect and navigating the obstacle-laden stages is a cinch right from the get-go. The only game element that threw me off initially was the fireball.

Unlike Super Mario Bros., Giana only has two forms: regular Giana and punk Giana. Punk Giana can take one hit without dying and shoot fireballs after picking up a red orb, which is spawned from a question mark block. These fireballs have a direct course when initially shot and do not bounce when hitting the ground. It didn’t take long to adjust to this change and before long it felt as natural as the rest of the controls.

While extremely similar to Super Mario Bros., the game does differentiate itself with a couple of new power-ups. Bubble gum puts Giana in a bubble and allows her to careen through the sky until coming in contact with an object in the level. Players can keep the bubble afloat by either blowing into the microphone or by tapping a button. Soda pop, the other power-up, allows Giana to blast bricks away with a stream of liquid from a bottle. Both serve as a nice distraction from the typical run and jump platforming gameplay.

Outside of collecting gems and making it to the end of a level, there's really not a lot to Giana Sisters DS. As it has been explained by Miyamoto in the past, part of the reason Super Mario Bros. succeeded is because every action in the game is fun. Here, the same holds true; jumping around in the levels, collecting gems, using the power-ups, and defeating enemies is just plain fun.

While the game contains an abundance of levels from the get-go (over 80 to be precise), collecting all of the red gems within a world will unlock a bonus level to further expand the experience. As an extra incentive to explore each level to its fullest, players will unlock a port of the original Commodore 64 version of The Great Giana Sisters for collecting every red gem in the game.

Assuming the game’s original graphics were somewhere on par with the NES, the updated presentation is quite gorgeous. The sprites and backgrounds are crisp looking, and the sound is equally sharp to match. Unquestionably, whether you are familiar with the original title or not, it looks great and does an effective job of conveying the game’s unique personality and worlds.

Fans of 2D platformers shouldn’t miss out on this gem; it’s full of character, offers great mechanics, a slew of unlockables, and enjoyable gameplay that encourages players to explore each and every level. While it may skew easier than Nintendo's Super Mario series, it is an enjoyable romp nonetheless.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Nate Hascup Staff Alumnus

03/06/2011 at 05:47 AM

I almost imported this when it came out. I might still get it eventually as it looks like a fun game.

Joaquim Mira Media Manager

03/06/2011 at 10:07 PM

Is this an import review? I can't seem to find it anywhere for North-America.

Nick DiMola Director

03/07/2011 at 12:10 AM

This was actually a review of the North American version of the game, however, it was done with a DS ROM as opposed to a boxed copy.

Believe it or not, our review has been embargoed for a while due to the game not being released yet. Supposedly, it was released to stores this past Wednesday, but I haven't been able to find a copy of the game anywhere. I actually wanted to pick up a final version for the collection, but have had no luck.

Nate Hascup Staff Alumnus

03/07/2011 at 03:52 AM

So it IS coming to the States! Good to know. Glad I didn't splurge on the import version.

Joaquim Mira Media Manager

03/07/2011 at 12:47 PM

Ah that's why. I looked through sites of several North-American retailers and couldn't find anything, hence why I asked.

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