Great review Travis, I was happy to see this game get some attention. Crysis 2 is mechanically my favorite FPS I've ever played, up to this point in FPS history. I love my shooters, Halo, Half Life, CoD, Fear, Far Cry, and many others, but Crysis 2 was different. It just felt so fresh and polished. The mechanics it uses aren't anything that haven't been thought up or used before, but the way they work in the game are what's great.
I love being able to see the player's body on screen at all times. I love the movement mechanics. The energy gauge is balanced well and upgrading it is extremely useful. The gauge can be depleted by sprinting, super-jumping, using stealth, or armor, and each action seems to use up the gauge fairly and in good balance. If I'm stuck in a sticky situation and need to escape, even when the gauge is weakest, I can use a skill to save my life and give me a chance to regroup. The skills like stealth and armor don't break they game, they make it exponentially more enjoyable and frantic. I loved super-jumping onto buildings and climbing everything. The level designs have a lot of verticality in mind and I felt like a real super-soldier when I was running around, climbing obstacles, scrambling into and out of cover, or even when I would sprint and do a slide underneath the trailer of a semi truck.
Using stealth is so satisfying and it comes in handy all the time. I spent over 40% of the game sneaking around, assassinating enemies from behind, or using a silenced magnum to drop enemies with one shot to the face. I was able to basically play this game like Splinter Cell and that blew my mind. And I didn't have to either! I could've played it balls to the wall like Halo if I wanted, that's how dynamic it ended up being. I can play like a Halo Spartan, activate the Nanosuit's Armor Mode, scramble out into the thick of battle with no cover and just start shooting and beating people to death, or I could stay in the shadows using Cloak and taking it at my own slow pace. Or I could play like CoD and hide behind cover while I pick enemies off like whack-a-mole. I've never played a shooter with that much diversity and have all that diversity not only make sense, but work in the game, and be so much fun. You can play this game in different ways, and they're all great.
I love the level design because the encounter spaces are all open and you can plan how you want to deal with enemies. When Crytek brought up that bullet point in their marketing I thought it would just be bullshit because everybody says that their game will be dynamic and give you choices, and it's hardly ever true, or at least hardly ever implemented the way I would want. When you come into an encounter space it's very organic because the enemies don't know you're around (unless you get their attention). In many games you walk into an area and the AI all instantly know you exist and they are hellbent on killing you and funneling towards you. In Crysis 2 I was able to just wander around and observe like a predator figuring out how and when I wanted to strike.
So the mechanics are incredible, the level designs are superb, but what of the guns? I thought the guns were terribly fun to shoot (that's critical in an FPS). The assualt rifles had plenty of punch, the sub-machine guns had great tradeoffs between power, rate of fire, and maneuverability. The sniper was a beast. Not only were the guns fun to shoot, crisp, and served their purposes well, but what I thought was the best thing about the combat was being able to customize your weapons on the fly with the Back button. If you want to put a silencer on your gun, slap on a grenade launcher, or change the iron sights to a holosight all you have to do is take a moment to hide behind cover, press Back, see a hologram appear on screen and quickly choose the augments on the fly. The games continues to play out, there's no pause menu, no break in the immersion and you can even move around as you change things it's awesome.
Mechanically Crysis 2 is my favorite shooter yet. On the visual side I agree with you, the game is the best I've seen the 360 put out. The lighting affects are second to none, and the water effects are unique. Do you remember the effects when your swimming through water Travis? The way light diffuses through the water, the level of murkiness, texture, and character movement through the water. I haven't played anything like it before. It's hard to convery through words, you just have to play it and see what I mean. It just feels right and looks right. The few weeks spent I spent playing Crysis 2 I was also working a lot on my Forge World Diaries feature building things in Halo Reach and even though Reach is beautiful, Crysis 2 has it 1UP'd in just about every way. The way water is handled with CryEngine3 makes Reach's engine look dull. When you go underwater in Reach it's just a single shade of blue, nothing interesting, and when you interact with water (shoot it, move through it) the react is always the same small ripple. In Crysis 2 the ripples are far bigger, more animated, and the way the water moves makes it look a little less like geometry and more like an honest fluid. It's far from perfect, it's still just "video game water", but it's by far the best video game water I've seen so far. The particle effects, lighting, fire, water, and physics are just so much fun to see in action in this game.
So anyways lol, I adore the gameplay and presentation and those things by themselves are enough to make it one of my favorite shooters ever. The downsides for me are all on the story and character side. I thought the story was awful, the script was boring, I could never attach to the characters. You were saying you really liked the voice acting, now that I think about it I guess the voice acting itself wasn't bad, but the script was bad. The story sucked, but the spectacle was great. Remember towards the end when Central Park gets raised out of the ground and suspended in the sky? Awesome. Another thing I thought was nice about the setting was the way people were gathered around decontamination tents and the situations they are all faced with. The Manhattan virus was brutal and it was interesting to wander around and see the plight of the humans in this situation. It was similar to wandering around in Half Life 2 and seeing the plight of people under the oppression of the Combine. I definitely think Crysis 2 takes a lot of inspiration from franchises like Half Life and Halo. The way the NPCs are presented to you is very Half Life-esk, and the levels of interactivity you can have with objects (like picking up random items like a radio, trash bag, container) is very Half Life.
The AI was okay during my playthroughs, I never had any soldiers or Ceph spinning in circles. The enemies were bland I guess you could say. Their AI wasn't anything special, their hit-reacts weren't anything special, their animation and behavior was very easy to grasp and comfortable to deal with. To show contrast and give an example of enemy AI and animation that isn't easy to grasp or be comfortable to deal with, look at RAGE. I played the RAGE demo last night and mutant enemies were scrambling everywhere like I've never seen before. Rolling, dodging my shots, climbing over rails quickly, and even doing parkour across encounter spaces. I had a mutant run straight at me down a hallway, jump off a wall, and do a 360 before he attacked me. WTF?! The RAGE AI throws me for a curve everytime and I can tell you I died quite a bit, it's weird to get use to enemies that are so eccentric and acrobatic. In Crysis 2 the enemies will just scurry around, take cover, come out of cover, shoot, and be shot. Very familiar and easy to grasp, nothing unique.
I'll start with the worst aspects and work my way to the best. I didn't like the story or characters, the AI is "meh", but the setting was great and the way the plight of survivors is conveyed to you is interesting. The presentation and feel are outstanding. Level designs are open and encounters offer plenty of FPS variety. The mechanics are incredible and putting them together with the great level design makes the gameplay second to none. I think this game is amazing, and I can't recommend it enough. Even if you just play it for the gameplay and ignore the story it's well worth the price of admission, that's how much fun it is.
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