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Diabolical Pitch Review


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On 04/09/2012 at 10:24 PM by Nick DiMola

Yet another bizarre and engaging experience from the minds that created No More Heroes and Shadows of the Damned.
RECOMMENDATION:

If you have a Kinect and a gallery-style shooter sounds appealing, this unique take on the genre is absolutely worth your dollar. Just be prepared for the frequent control issues associated with the controller-less Kinect input.

As with anything that comes out of Grasshopper Manufacture, Diabolical Pitch is an interesting specimen. Taking use of the Kinect, the title melds gesture-based gameplay and your traditional gallery shooter, and tops it off with a bizarre story and setting. Rather than a shot out of the park, the spotty controls make this baseball-themed game a shallow shot to the outfield.

Diabolical Pitch stars McAllister, a once great pitcher who has since injured his arm beyond repair. After a car accident, the former pro-baseball player finds himself in a dark and foreboding theme park in the company of a man wearing a suit with a cow’s head. This odd character reveals that McAllister’s once crippled arm has been restored with a special prosthetic, allowing him to pitch again. And pitch he must, as he’ll be attacked by a variety of enemies through each section of theme park.

Split into five worlds - each containing three core stages and one bonus stage - players must hold back the attack forces with well-placed throws. Despite the fact that your arm is your weapon, Diabolical Pitch plays out just like a light gun shooter.

With a simple throwing motion you’ll send a ball flying in the intended direction… most of the time. As the experience progresses, you’ll also perform defensive maneuvers, like catching a thrown ball or jumping over/ducking under enemy-thrown saw blades. This also works… most of the time. Furthermore, you can activate your special move, the titular diabolical pitch, with a gesture… most of the time. And this is the true shortcoming of Diabolical Pitch; nothing seems to work with the absolute accuracy the arcade-style gameplay demands.

When things are working correctly, Diabolical Pitch is a fantastically fun experience. Because the gesture of throwing a baseball is practically the same with or without a ball in hand, it feels very natural and visceral to dismantle your attacking foes with well-placed pitches. The dark aesthetic makes the game equally visually appealing, resembling the likes of last year’s Shadows of the Damned. Even the soundtrack channels the sport well, while acknowledging the bizarre setting of the game.

The progressively ramping difficulty and intricacy of the levels is also appreciable. Eventually you’ll even have to build a strategy to avoid tiring your arm while still taking out the onslaught of attacking foes. Combine this with the need to stay on your toes in order to defend yourself and there’s a lot more than meets the eye in this gallery shooter-like experience.

This is especially true with the inclusion of the diabolical pitch itself. You can arm yourself with a variety of different pitches, some causing explosions when thrown, others allowing you to self-hit a number of balls at threatening foes. As you progress, collected coins will allow you to unlock new moves and power-up existing ones, both providing replay value and an extra element of strategy based on what pitch you decide to equip.

The boss battles that close each level can also make for interesting encounters, as they too require the proper strategy to succeed. Being that these bosses behave differently than the standard foes, you’ll sometimes need to take aim using your non-dominant hand and pitch the ball to hit with pinpoint accuracy. Again, this too is quite satisfying to perform.

But it all comes back to those controls. In order to achieve any degree of accuracy, I found it necessary to place my left hand (non-dominant) behind my back; that way my right hand was detected properly. Certain diabolical pitches didn’t seem to trigger on cue and worse, the game would sometimes get stuck assuming my left hand was pointed outward (activating a reticule) when it wasn’t even in view. As you can imagine, this makes you vulnerable long enough to get hurt, which subsequently eliminates any multiplier or bonus you had been building. As a score attack driven experience, this could be devastating for your attempt to place higher on the leaderboards.

Thankfully, the vast majority of the issues were relegated to specific rounds and not rampant in each and every attempt at a level. As you play more, the shortcomings of the controls become more evident, allowing you ample time to rectify the situation, thus preserving your building score and health.

Though a mostly shallow experience, Diabolical Pitch is truly one of a kind. In spite of the finnicky controls, this is a Kinect game worth playing.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Our Take

Esteban Cuevas Staff Alumnus

04/10/2012 at 02:35 AM

While I like the concept of this idea, this isn't something I'd buy the Kinect for. This seems like an interesting title to pick up if you already have the Kinect. So far, Child of Eden remains the only Kinect game I'd get the peripheral for and one game isn't enough. Maybe Gunstringer too.

Still, this is an interesting game, to be sure. Fans of Baseball especially will be able to get a kick out of this. 

Nick DiMola Director

04/10/2012 at 08:16 AM

Yeah, it's definitely not something you buy a Kinect for - I don't think such a game exists. Despite Child of Eden being alright with the Kinect, I prefer to play it with the controller.

This and Double Fine Happy Action Theater are my two favorites for the peripheral thus far. Diabolical Pitch is a great single player experience and DFHAT is the go-to multiplayer Kinect game.

Angelo Grant Staff Writer

04/10/2012 at 10:42 AM

Despite knowing that Happy Action Theater, and probably the Star Wars games would entertain my kids, I don't really see the need for Kinnect.  Even as a baseball fan, this does little to intrigue me on the hardware yet.  After having some hands on time with it, it still feels more like a prototype than an actual final product.

Nick DiMola Director

04/10/2012 at 11:01 AM

Yeah, I would agree. I think games that blend a controller and Kinect controls have potential (not like the voice commands in ME3).

Both DFHAT and DP are games you get if you have a Kinect, not games you get a Kinect for. In my opinion, there are no games right now you get a Kinect for.

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