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Crashmo Review


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On 02/01/2013 at 03:00 PM by Matt McLennan

Oh poor Mallo, how gravity befalls the blocks you push and pull…
RECOMMENDATION:

For puzzle/platformer fans of all ages and those who enjoyed Pushmo.

Pushmo was a wonderful surprise back when it was released in 2011; the Intelligent Systems developed puzzle/platforming game took a simple premise and made it a fantastic in-depth game with a nice custom-builder. Much to my surprise and delight, Nintendo and Intelligent Systems made a sequel! Crashmo, like its predecessor, has Mallo pushing and pulling blocks. However, the effects of gravity now play a bigger part in the game, because now the blocks crash to the ground.

The gameplay in Crashmo, at first, starts out a bit slow. The tutorial at the start goes over the basics and takes a bit long, but when the game opens up and introduces new elements, you will see Crashmo wants to be bigger and better then its predecessor. As aforementioned, blocks fall to the ground thanks to the added effect of gravity unless said blocks have a solid foundation beneath them. This adds more clever and difficult puzzles.

While the controls are the same and are responsive as before, the bigger puzzles have now been given a wider playing space, with a camera that can be moved. Moving Mallo is now only done with the Slide Pad, while switching the camera position is now done with the d-pad. Zooming out can also allow you the move the camera and get a better view of the puzzle. The rewind feature has also returned, which allows you to rewind your movements by about thirty seconds.

Also returning is the ability to make your own puzzles, and the options are quite robust, with new things getting added as you progress through the game. However, one flaw rears it head yet again to steal a half-point from the overall score: there are still no options for Street or Spotpassing; only QR codes.

Visually, Crashmo still carries the candy-coated aesthetic from the first game, which once again clashes with the drab looking puzzles themselves, but is still easy on the eyes. The game runs smoothly without any slowdown (which, to note, the first game suffered from before a patch was made available), and the 3D effect doesn’t add or take away from the game itself. Audio-wise, the game still carries the mix between MIDI-tunes mixed with 8-bit chiptunes, but is nothing spectacular.

At the end of the day, Crashmo carries the torch of its predecessor with enjoyable puzzles and fine-tuned gameplay. Again, no Street or Spotpassing seems like a missed opportunity, and the visuals and audio aren’t perfect, but the gameplay is a real star which expands upon Pushmo’s original concept. If you loved the original, get this game, you will not be disappointed.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

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