Forgot password?  |  Register  |    
User Name:     Password:    
Review   

Storm Review


See PixlBit's Review Policies

On 07/08/2013 at 12:00 PM by Travis Hawks

Ah, nature! Full of peaceful beauty and decimating power!
RECOMMENDATION:

For puzzle fans who can leave well enough alone.

I am almost, sort of, maybe certain that I am not an idiot, at least not all of the time. I have my moments, though, and Storm gave me quite a few. Pitting my wits against two-dimensional idyllic nature scenes that desperately need my intervention to move fruit from one place to another was an enjoyable and challenging experience until the game’s physics and controls ruined everything.

I had to endure a saddening descent from my initial fascination with Storm’s aesthetics, mechanics, and puzzle design. With a series of puzzles set in each of the four seasons starting with spring, Storm does a good job of introducing new tools and means to transport the pieces of fruit from one tree to the next patch of fertile ground. You’ll be pushing the little fruits with wind and water, and making it hop into the air with a well-timed lightning strike. You’ll set grass afire and float logs into convenient locations. You’ll tax your noggin to figure out how to apply these powers of nature to get fruit moved across landscapes with caverns, plateaus, hills, and endless pits.

The puzzle design in each level is well thought out, and sometimes devilishly clever. It’s the puzzles that rely completely on your wits with a dash of timing when Storm is wonderful. When you see the path you should guide the little fruits along, not only do you feel pretty sharp, but it’s actually rather pleasing to send the little guys on their successful journeys. In fact, it was fairly enjoyable to just stare at the scenery, listen to the generally calming music, and ponder the best means to succeed.

The puzzles don’t get stale as you progress, mostly bolstered by the addition of new skills at the start of each season. When you move from spring to summer, the ability to start a grass fire seems odd but then opens up so many new brain twisting situations that it freshens everything up. The same thing almost happens when you move to autumn from summer, but this is where things also start to go terribly wrong.

Although a few of the puzzles in summer and spring rely on timing and speed, these requirements really start to ramp up in the autumn. Introduced along with that coordination spike, the fashionable new skill for autumn is the ability to create small tornadoes to carry and throw the fruit – a pretty nifty idea. Unfortunately, the joystick handling to create and manage the little twisters is inconsistent when it works and often doesn’t even function. I spent countless minutes spinning the thumbstick at varying speeds to try and master the creation of the tornadoes and seemed to find differing levels of success with nearly identical techniques. Frustration from this process – repeating the same motions and getting wildly different results – is the same behavior that made me start to dislike Storm and eventually have an all out tantrum that would put my two-year old to shame.

There are certain puzzles that rely on fairly precise timing of multiple skills to push and float and throw your fruit in one slick series of well-timed actions. When these scenarios pan out, they are pretty damn satisfying, but when you are stuck trying to finesse things in some exact combination that cannot be deciphered it becomes maddening. There are several scenarios like this that I ran into, where I eventually was able to proceed after some lucky combination of actions just happened to work out. My final breaking point was when I had to return and repeat one of these segments because of a mistake later in the level. I simply could never get past that point again. I tried the exact same thing that got me through that particular bit of the level countless times and then slight variations and then major variations and then all over again. I was stuck. Didn’t finish. I don’t give a flying fruit, either!

I assumed I would finish every level in this game, with a few skips here and there. I used up the limited opportunities to skip levels too soon, apparently, opting to just bypass a couple that had me stymied from the start. So, I was left trying to finagle past this one particular stage to get to winter and experience the full game. As it is, I definitely got my fill, and it all ended on a pretty sour note. (Actually, it ended on several piano-pounding-of-Rachmaninoff-intensity notes that weren’t angering until I hit this point and had to hear them over and over during my darkest moment.)

I can safely say that I now really hate Storm, but is it a bad game? No. There’s definitely a lot here that should make you consider giving it a go. The picturesque nature setting, the smart puzzle design, and the overarching creativity of the concept make it worth trying Storm if you enjoy a good puzzler. There is just a certain point when it’s best to stop playing. Be content finishing the puzzles you enjoy and calmly walk away when it’s no longer fun and you’ll be as pleased as a peach.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Matt Snee Staff Writer

07/08/2013 at 05:19 PM

I was looking at this the other day.  Glad you reviewed it.  It's a shame that anything this chill looking could be so frustrating. 

Travis Hawks Senior Editor

07/08/2013 at 09:24 PM

There are parts that are very chill... but you can never truly relax because you are trying to solve a puzzle after all. Once the mechanics become overly demanding, it is anything but calming.

Michael117

07/08/2013 at 08:04 PM

I played the demo for this and really loved the art and music, but the mechanics kept tripping me up. There's a visual language to the puzzles I played that contrasts the logic I'd expect the game to have. When the tornado got introduced I couldn't get it to work consistently or maybe the game didn't explain it well enough. I literally completed the tornado puzzles through a lot of luck and accident. You spin the stick to build power and little dots indicate the power you're at, I only got it to go up to 3 (maybe that's full power, game didn't have good visual design for me to infer it cleary). But sometimes the fruit flew farther when there was less power, sometimes the fruit even seemed to get sucked back in by the tornado. It was difficult to throw the fruit at angle and place it precisely where you want.

I was experimenting with the lightning mechanic and I set some grass on fire, and the fruit source tree was right next to the grass. Therefore anytime I shocked the fruit out of the tree it rolled into the fire and I had to start over but the fire was still there. It was only until I was thoroughly confused and frustrated that I found there was a way to start the whole puzzle from default state and the fire went away. Then when I was trying to learn the wind/tornado/lightning mechanic there was a puzzle where the fruit came across a cave and I thought I had to use lightning to jump the fruit onto the top of the cave so that I could use wind to blow the fruit over the top of the cave instead of go into it.

Turns out that I needed to send the fruit into the cave and then use wind to blow it through the cave and then shock it up out of the cave, which I never wanted to try because the visual language suggests that you can't use wind in or around a cave. It was by accident that I noticed that wind started outside the cave would blow through it well enough to move the fruit.

Travis Hawks Senior Editor

07/08/2013 at 09:27 PM

Yes! Those struggles are throughout. Restarting levels becomes pretty necessary later on unless you can really look ahead and plan your whole route. All of your problems with the game's language and mechanics are identical to mine. Thanks for backing me up!

The tornado does max out at three dots. It's always one less power level than you have on your wind power.

Chunopo

07/08/2013 at 09:50 PM

Sometimes puzzle games are too clever for their own good! though from the sounds of it the controls cerytainly add to that issue. It looks very pretty but I think the trick to games like this is to ensure that one way or another everybody can finish it. Thats what I really liked about Pushmo and Fallblox on the 3DS, you could set your own standard and skip quite a few areas to come back too later. I'm glad to see smaller titles like this getting some air time here on pixlbit, great review!

Ranger1

07/10/2013 at 11:48 PM

I ran into the frustration with the wonky controls, too. I still like the game, though.

Travis Hawks Senior Editor

07/19/2013 at 01:19 AM

It's fun, you just have to stop when you know you should.

Phantasystar77

07/19/2013 at 01:14 AM

I thought it was a nice looking game. It just felt a little borng to me.

Travis Hawks Senior Editor

07/19/2013 at 01:20 AM

It looks nice! If you are in the right mood, this speed of game might be just right. Good for relaxing or perhaps for playing when you have the flu.

Log in to your PixlBit account in the bar above or join the site to leave a comment.