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Muramasa Rebirth Review


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On 08/10/2013 at 12:00 PM by Nick DiMola

A beautiful port that's unfortunately light on features.
RECOMMENDATION:

For those who have yet to play the original Wii version.

As an avid fan of the Wii, I’ll be the first to tell you that Muramasa: The Demon Blade ranks up there as one of the best games on the system. Unsurprisingly, I’ve also enjoyed the title on the Vita, but my second pass through has laid bare many of the title’s shortcomings.

For those unfamiliar with the original title, Muramasa is a 2D action/adventure that gives players a choice between two characters, Momohime and Kisuke, each of which have their own unique story. Throughout the game, they both eventually traverse the same grounds, but each has their own unique play style and swords to do battle with.

The real attraction of Muramasa is the silky-smooth combat system that rewards big combos and quick-flowing execution of attacks. While defensive maneuvers are present, the most effective ones have an offensive twist. Reflecting back projectiles or stopping attacks can typically be done by issuing an attack, allowing you to flow between offensive and defensive play with little effort. This keeps the game moving along at a nice clip and, of course, makes you feel like an unstoppable beast.

While enemy encounters can be quite enjoyable at first, it doesn’t take long before they grow mundane. Upon mastering your combat techniques, Muramasa becomes a numbers game. As long as you have the right sword equipped, dispensing of your foes is easy work; except for the signature bosses, of course. Much like No More Heroes or Shadow of the Colossus, the real attraction of Muramasa is the inventive boss battles that feature gigantic and powerful foes. These encounters truly test your mettle and provide the motivation you’ll need to grind across the vast landscapes between battles.

Muramasa does offer a few other wrinkles to keep you engaged, most notably the blade fusion system. Perhaps a misnomer, you won’t be “fusing” your weapons per se, but application of the requisite spirit and souls (earned from the frequent lesser enemy encounters) will net a new blade. There are 108 in total, which gives players plenty of reason to continuously check back after leveling up to see what new blades can be fused.

Unfortunately for those who own the game already on the Wii, there’s very little reason to check out this “upgraded” Vita port. While the game has received a fresh translation (that is admittedly much better), it’s simply not enough to warrant another purchase. Beyond my comprehension, the four new characters and levels announced for this version of the game will appear as DLC. This content would easily justify double-dipping, but in its current form it’s just not worth it.

For those that have never played the original edition of the game, this is definitely the way to do so. Rebirth runs at a higher resolution than the Wii and the OLED Vita screen really makes the hand drawn art look gorgeous - in motion, it’s truly a sight to behold.

Muramasa Rebirth is still the same great game that hit the Wii four years ago, but unfortunately it’s nothing more. I find it more than a little disappointing that the extra content being created for the game is instead going to be offered as DLC as opposed to packed in content. Only those who have yet to play Muramasa: The Demon Blade should consider Muramasa Rebirth.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

gigantor21

08/10/2013 at 12:31 PM

I went in not having played the Wii version, and had a blast with it. I love the combat system, the translation is great, and the visuals are absolutely incredible.

I can't wait to pick up Dragon's Crown in a few weeks.

jgusw

08/10/2013 at 12:48 PM

I almost picked up this game and then I heard it was pretty much the same game.  I may pick it up after a big price drop.  I already own the Wii game. 

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