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Review   

Marlow Briggs and the Mask of Death Review


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On 11/26/2013 at 02:30 PM by Chris Yarger

My clone has more aspiration than this game
RECOMMENDATION:

It's best to wait for a massive price drop on this unless you absolutely love the genre.

Have you ever played a game that was such a blatant clone, you literally had the urge to punch digitized ones and zeros in hopes of transforming it into something better? Have you ever felt the desire to quit   purely because you could predict what was coming? I wanted to with Marlow Briggs and the Mask of Death, which feels like it’s been done so many times before. What initially began as a promising journey through the depths of life and death, love, and betrayal fell shorter than a pass from Tim Tebow.

The game starts out with the main protagonist Marlow meeting his grisly demise and being resurrected with newfound powers meant to aid him in his quest for vengeance and saving his beloved girlfriend (been there, done that before). The story is easy to digest and never throws anything your way in which you can’t handle, which is nice since you aren’t forced into having to take in endless amounts of dialogue. The game plays like any other beat ‘em up hack and slash game in which you have two separate buttons to utilize for sequences of three combo attacks (*yawn*).

The world presented within Marlow Briggs and the Mask of Death is absolutely gorgeous though, and the puzzles within the world are well thought out and often include numerous moving pieces at times. But let it be known, that ‘at times’ is the key phrase, for most of the puzzles often include simply moving a box from Point A to Point B simply so you can jump up and grab hold onto a ledge to progress (because that has never been done before…). You can traverse diverse landscapes ranging from lush jungles to the mechanic innards of gigantic foresting rigs, you climb vines with vaguely similar animations that resemble a certain game that comes out every three years or so, and there are even events in which you slide down large descending slopes while trying to avoid obstacles, which is actually a great way to break up the monotony of combat.

As stated above, the combat is simplified into three-press combinations amongst two buttons. As you level up the four weapons you obtain throughout the story, you’ll unlock more combos to use (wow! I’ve never played a game that has done that before). You also gain access to four elemental based magic attacks (wind, fire, earth, and air) that are entirely overpowered and make crowd control a breeze. The best part of the combat though is how varied the weapons are, and how each actually feels unique in the way it handles. The scythe is well balanced in regards to its speed and power, the whip has an extremely long range and high combo-rating but it lacks severely in power, the hammer is tremendously powerful yet excruciatingly slow, and the dual swords are fast but often leave you vulnerable and exposed.

The game overall wasn’t bad per se, but my biggest complaint is that it has been done so many times before. This game was an obvious carbon copy of God of War and everything from character design to the simplest of animations just felt all too familiar. I couldn’t even climb a vine and attack without feeling like Kratos was going to viciously murder me for playing such a plagiarizing game. I got the sense the designers were afraid of trying anything new to revamp this particular genre and were left uninspired or unable to find a creative way to differentiate themselves. The game is fun though, and there is quite a few humorous sections involving Marlow speaking with his companion (no spoilers!), but that’s the only highlight worth mentioning.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Jamie Alston Staff Writer

11/26/2013 at 03:18 PM

Wow...the game sounds pretty cookie-cutter to me.  Good review though.

Chris Yarger Community Manager

11/27/2013 at 06:16 AM

It wouldn't have been THAT bad if they would've just tried something new and exciting. But everything was duplicated from the formulas set forth by games like Dante's Inferno and God of War

KnightDriver

12/05/2013 at 03:32 AM

I don't mind retreads or games that just copy others as long as the controls are tight. X-Men Orgins: Wolverine was pretty derivative of many other games, but the controls worked very well and so I really enjoyed it. I hope Marlow Briggs has good fighting mechanics like that.

Chris Yarger Community Manager

12/09/2013 at 01:52 PM

Honestly, it was bad. My only gripes are how it seems to reiterate everything that's ever been done. Even the main character felt similar in terms of the bodily markings:

KnightDriver

12/09/2013 at 02:59 PM

Bad in that it played bad too? 'Cause I could play dozens of GOW clones and be happy. I'll see if there's a demo I can try.

Chris Yarger Community Manager

12/09/2013 at 04:15 PM

Bad as in the blatant copy/paste job.

The game as a whole played well, kind of short for the price though.
The entire time I played, I think I only encountered 1 glitch as well that forced me to restart from a previous checkpoint

KnightDriver

12/09/2013 at 10:37 PM

I'll pick it up on some sale perhaps.

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