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The Wolf Among Us - Episode 2: Smoke and Mirrors Review


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On 03/05/2014 at 01:45 PM by Jon Lewis

The plot thickens.
RECOMMENDATION:

For those who enjoyed Episode 1, and want to see where the story goes.

Something about the atmosphere surrounding Telltale’s The Wolf Among Us has been a huge draw to me. The dark and twisted story surrounding some of history’s most endearing fairy tales makes for some really interesting narratives, because of our ingrown attachment to these characters. Episode 1, “Faith,” set a great precedent for episodes to come and Episode 2, “Smoke and Mirrors,” continues to build on that foundation.

The strength of “Smoke and Mirrors” lies in character development. Starting with a bang, after the dramatic conclusion of episode one, it managed to catch me off guard with a few twists right out of the gate. While the start is strong, the episode does manage to slow down considerably. The slower pace is due to the exploratory nature of Bigby’s adventure. Once known as the infamous Big Bad Wolf, Bigby continues to try and solve the mysteries of Fabletown as their detective, despite not having the utmost trust of everyone around him.

The plot of this episode is very much tied into the events of the previous episode. However many of the choices and consequences aren’t very visible aside from a pretty huge moment towards the beginning, and a few moments at the end.  However, there are still many interesting character moments. The premise of classic fables being transferred into the gritty real world still held up for me. There were a few fables I ran into and immediately wondered how they managed to get themselves into such a situation. The characters are well written and believable, and kept me caring for their “real world” plight.

While the slower pace of the episode is understandable, I couldn’t help but feel that “Smoke and Mirrors” wasn’t given enough development time in comparison to “Faith”. The first reason is the lack of meaningful and lasting decisions. Telltale’s games pride themselves on their tough choices, and while there were plenty of decisions to make, I didn’t get a huge sense that the options I chose in episode one had a huge effect on the outcome of the story so far. Additionally, there weren’t many huge decisions in this episode that felt like they will carry over into the next.

The sudden and rushed ending also made it feel like “Smoke and Mirrors” was pushed out the door too early. While the ending was surely a cliffhanger, I had a very vocal “That’s it?” moment. I felt like it just abruptly ended with very little indication of it coming to a close. I’m still very much invested in the story, and can’t wait to see how the characters handle the situation in Episode 3, but I couldn’t help being a little disappointed in the finale.

Part of me feels like Telltale is holding their cards for a huge Episode 3, as they did with The Walking Dead.  The emphasis on slower, more detective and puzzle solving elements really did make for an interesting episode, though I really am hoping that the next one picks up the pace. If the preview for the next episode is any indicator, there is much to look forward to.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Pacario

03/05/2014 at 05:00 PM

There are lulls in any story, and I just think Episode 2 was destined to fall into that inevitability. My biggest disappointment was with how quickly the Snow White incident was resolved--I had expected at least a full episode of Bigby agonizing over that one. 

Jon Lewis Staff Writer

03/05/2014 at 06:56 PM

Same here. Kinda made the episode feel a little empty for a while, though it did manage to pick up a little. Hoping for a stronger Episode 3 though.

xDarthKiLLx

03/10/2014 at 12:40 AM

gotta play this episode.

bullet656

03/10/2014 at 01:10 PM

I'm looking forward to starting this game.  I've paid for the season pass and have downloaded the first two episodes.  Just can't decide if I want to start it soon or wait until they are all available.

I don't really know much about this game, so I'm curious about this line from the review: "Telltale’s games pride themselves on their tough choices, and while there were plenty of decisions to make, I didn’t get a huge sense that the options I chose in episode one had a huge effect on the outcome of the story so far."

Did they sell this game as another one where your choices were important?  I've played the majority of telltale games, and I thought Walking Dead was really the only one so far where choices mattered.  Most of the previous games were just straight-forward adventure games.  I hope this doesn't sound like I'm being critical, because I am honestly just wondering since I have not read much about the game.

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