Forgot password?  |  Register  |    
User Name:     Password:    
Review   

Elegy for a Dead World Review


See PixlBit's Review Policies

On 06/05/2015 at 10:00 AM by Jamie Alston

Infinite possibilities; short-lived experience
RECOMMENDATION:

If you enjoy read and writing science fiction, this game is right up your alley.

It's not every day we get a game that encourages the use of imagination in the form of creative writing. There’s no fate for humanity to be won or quest for the ultimate armor to be had.  While the game does take place in some quadrant of outer space, there's not a single creature to kill or flying craft to destroy. In fact, there's nary a living soul to interact with at all. Instead, progress is made by using the power of prose.

You play the role of a nameless astronaut drifting in space. Your name, gender, and circumstances surrounding your situation is never explained. But such details aren't as important as exploring the 3 planets in the sector of space you currently occupy. Named after 3 British poets--Shelley, Byron, and Keats--each world is devoid of intelligent life. Something appears to have transpired, you just don't know what. Your goal is to observe the landscape, structures, and artifacts left behind and write your interpretation on a futuristic tablet.

After selecting the planet you'd like to explore, you are prompted to select a writing style to set the tone. The choices are fairly interesting: You can write in the style of a short story describing the demise of a civilization, a letter to a loved one, excerpts from famous poetry, so on and so forth. If none of those options are appealing, you can also choose to freestyle your own story. Once you’ve made your selection, it's time to explore and get to writing.

As a game designed to inspire creativity, it definitely succeeds. As you guide your character from one scene to the next, a quill pen appears below any section that requires descriptive input from the player. Pressing the “tab” key opens the writing prompt where you insert the text. Personally, writing anything other than game-related material is completely out of my comfort zone. So I initially approached Elegy for a Dead World with a bit of trepidation and felt as though I couldn’t be creative enough to make it interesting for me. But after stepping foot on the first planet, such thoughts quickly dissipated.

The ambiguity of the events that transpired in the world around you worked to good effect. The worlds are beautifully illustrated in hues of purple, orange, and blue, which add to the ambience of each scene. Certain areas are populated with buildings, sculptures, and other constructs that are either technologically advanced, ancient, otherworldly, or at times a combination of the three. The environments of each planet pulled me into the experience enough to forget about my writing comfort zone and just enjoy making up the scenarios of what happened in each world however I saw fit. I enjoyed exploring each world so much that I soon discovered the game’s greatest shortcoming--its brevity.

While impressive in visual presentation, all three worlds are surprisingly short in length. Just when you’ve become entirely vested in discovering more about the planet you are exploring, it’s over before you know it and you just repeat the same process for the other two worlds. The game offers nothing extra such as new worlds to explore or any hope that your character ever achieves a fate greater than being forced to stay within this small foxhole of a greater universe.

The only extra content is that it allows you to publish to the Steam community so others can read your writings and vice versa, and you can always go back and try out a different writing style or pattern of thought that can completely change the dynamic of how you see the worlds. The possibilities are endless, yet I wasn’t that interested in reading stories from the community too often. I’d rather have more planets to explore, or at least a longer journey through the three worlds.

All things considered, Elegy for a Dead World is a competent creation that succeeds as an alternative form of gaming. It does a great job of captivating the imagination and inspiring creativity in the player. It’s just unfortunate that the experience you're sucked into ends so quickly. For those who really enjoy writing fiction and reading different interpretations of the same source material, the community sharing features of the game will more than make up for its shortcomings. For those players less interested in such activities, this won’t be much more than a brief foray into creative writing. If you fall into that latter category, you might want to hold off on buying it until a nice sale comes along.

 

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

mothman

06/05/2015 at 11:33 AM

I like the concept but I'm not sure I'd like it in practise. Looks kind of cool though.

Jamie Alston Staff Writer

06/05/2015 at 12:39 PM

It's pretty fun once you get into the setting of the worlds.  But like I said in the review, it's just so short-lived.  If they made an update with more planets to explore, that would be great.  But I'm sure that's not likely to happen.

Blake Turner Staff Writer

06/07/2015 at 12:04 AM

It is an excellent idea, and one I'd love to see expanded on in greater deal. Something like this could be a great starting point for people who wish for a career in writing prose.

Jamie Alston Staff Writer

06/10/2015 at 10:42 AM

Yeah, there's defintely much constructive writing that can be accomplished with game.  I think EFADW could perhaps be thought of as edutainment in a sense.

Alex-C25

06/08/2015 at 03:55 PM

I fall into the category of enjoying reading, so this game seems appealing to me. I'll look more into it and perhaps i'll get it on sale since i'm worried about the lenght.

Jamie Alston Staff Writer

06/10/2015 at 10:43 AM

Hmmm...you'll probably enjoy this game just fine if you're into reading other's works.  It's a good way to see how others think differently of the same source material.

Log in to your PixlBit account in the bar above or join the site to leave a comment.