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Crystal Defenders Review


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On 11/15/2009 at 05:12 PM by Lukasz Balicki

An enjoyable Final Fantasy Tactics themed tower defense game.
RECOMMENDATION:

If you enjoy tower defense games and appreciate Final Fantasy A2: Grimoire of the Rift’s presentation you should undoubtedly check out this game.

Crystal Defenders is a tower defense game that started life on the iPhone and eventually made its way to WiiWare (as Crystal Defenders R1 and R2), Playstation Network (for both PS3 and PSP), and Xbox Live Arcade. The game uses assets and the soundtrack from Final Fantasy Tactics A2: Grimoire of the Rift. While the game is Final Fantasy themed, the end result is a standard tower defense game with one or two unique attributes.

Three different mission packs (W1, W2, and W3), each with four levels comprise the game. The levels are all structured similarly, containing 30 waves of enemies and a concluding boss fight. Each of the mission packs steps up in challenge; W1 is intended for beginners, W2 for intermediate players, and W3 for advanced players. Unfortunately, W3 is so hard it’s unfair. At times it throws so many enemies at you it’s impossible to keep up.

Like any other tower defense game, you deploy units in order stop enemies from reaching the end of the level, which in Crystal Defenders, holds your crystals. Each unit (tower) must be placed in a stationary location, and they all cost a specific amount of gil (Final Fantasy currency). Towers can be upgraded, and deployment and upgrades both allow players to pause the action while they perform the necessary tasks.

All of the game’s units are from Final Fantasy Tactics A2 and each mission pack contains different classes of units. Though the units are replaced, their functions remain the same, making the difference simply cosmetic.

In each level you start with 20 crystals. Each enemy that infiltrates your camp steals one of those crystals. Loss of all crystals results in loss of the match. Crystal Defenders gives players an interesting tradeoff wherein powerful Espers (from the Final Fantasy series) can be summoned to aid you, but they will cost a set amount of crystals to summon.

The game’s presentation is mixed. The good news is that the amazing soundtrack from the DS game is retained and still sounds just as good. The graphics on the other hand have suffered from the transition. While the sprites look beautiful (though a bit stretched out), Square Enix did not fix the aspect ratio of the game. It’s still presented in 4:3 and is surrounded by a huge decorative boarder that winds up looking a little tacky on the PS3 and Xbox 360.

Overall, Crystal Defenders is a decent tower defense game that has very little to differentiate it from other games in the genre. Fans of Final Fantasy Tactics A2 will feel at home thanks to the presentation, as will fans of tower defense titles. However, if you aren't a fan of the genre or have simply grown sick of it, this game isn’t going to change your mind.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

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