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Shaun White Snowboarding: World Stage Review


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On 12/07/2009 at 04:56 PM by Nick DiMola

Is the second run down the mountain better, worse, or more of the same?
RECOMMENDATION:

For newcomers and fans of the series only.

Shaun White Snowboarding: Road Trip hit the scene last year on all major consoles. The Xbox 360 and PlayStation 3 versions of the game sported a more serious look and feel, and were devoid of the unique motion controls found in the cartoonier and lighterhearted Wii version. It didn't take long to see that the Wii version, though seemingly inferior, was far more enjoyable and unique. As such, with this year's iteration of the game, Ubisoft has opted to omit the other versions of the title, and focus solely on the Wii.

Those looking for an experience much different from last year's release will be sorely disappointed. Players are basically treated to the same experience they had last year. Now this is not all together a bad thing. The controls that were put forth in Road Trip continue to be offered here. That being, players can either head down the slopes with either just their Wii Remote, or with their Wii Remote and Balance Board.

In either case, players will use the Wii Remote to perform tricks, just as they did in the last game. By holding either A, B, or Both together and performing a gesture, players will execute a trick while they are in the air. If they are on the Balance Board, they will have to shift their weight to certain parts of the board, hold the buttons, and perform a gesture in order to perform their tricks.

Of course, steering is done differently depending on which control scheme you choose. Obviously, if players choose the Balance Board, they will steer by distributing their weight properly on the board; the Wii Remote allows players to tilt in order to turn. Both control schemes are responsive and the Wii Remote controls for tricks are easy and enjoyable. However, the Balance Board can be awkward at times due to the fact that it has no give when you shift your body weight on the board.

While Shaun White's controls are solid and responsive, the game itself is not particularly interesting. In the game's career mode, players typically only have two challenge types: Take first in a race or score as many points as possible. As such, players will find themselves quickly growing tired of the game.

It doesn't help that players need to work their way up slowly from rank 100 to make it to the World Tour. Furthermore, those who put their time into Road Trip are likely to be bored even quicker than newcomers to the series.

The game does earn some points back with its multiplayer mode, which is enjoyable with a group of friends all vying for the fastest time or the best score. Up-to-four players can hit the slopes together, and of course, the local party environment can help make the otherwise dull game a bit more exciting.

Shaun White Snowboarding: World Tour is an odd game. On one hand it features great controls and an enjoyable premise, but on the other, the lack of challenge variation really drags down the experience, making it boring quickly. Only those who absolutely loved the first title and are still looking for more should bother with the game.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

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