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#Alley

Nerds Without Pants Episode 187: Son of Halloween Havoc

(It's getting really hard to come up with HH sequel names)

Another year, another Halloween Havoc edition of Nerds Without Pants. I’ll be honest, I’m not feeling very spoopy this year. Thankfully, we have NWP co-founder, friend-of-the-show, and author Rob here to get us in the scary spirit!

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Nerds Without Pants Episode 171: Leap Year Business

You only turn 10 twice!

Hey, folks! Welcome back to Nerds Without Pants. This week, we get all corporate on your asses as we talk about our favorite (?) businesses in video games. We’ve also got a game to give away this week, and lots of fun stuff to talk about in Consumption Junction, so strap in for a fun ride!

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Hogan's Alley Review Rewind

Training Day

I knew very little about Hogan’s Alley back in its heyday. Judging by the mean-looking gangster fully armed with a gun and grimace on the front cover, I figured that the game must have been some 3D action title featuring all sorts of wanton violence that my impressionable mind just couldn’t handle. However, as the years passed I eventually learned the facts of this game’s less menacing purpose.

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Nerds Without Pants Episode 57: Hallow3en Havoc

It's the end of a trilogy...all bets are off!

Hey all! Happy Halloween Havoc part tres! No time to go into detail on this one unfortunately. I had to shotgun it to get it ready for release on the big day. Listen to us talk about not scary things that scare us as you get ready to paint the town (blood) red. Also, the honeymoon is over for Destiny and Patrick, Angelo and Julian get down with Bayonetta, and when we bring up Batman # 35 it's spoiler country, so you have been warned!

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TrackMania2 Valley - Launch Trailer

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TrackMania2 Valley - Announcement Trailer

To be released at an early date of 2013.

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More Human Than Human

Traversing the uncanny valley

It was in the late 1970s that Masahiro Mori first observed what was later termed the uncanny valley. Through his work in robotics he noted that the human emotional response to his machinations would become more positive as they became more human in appearance and mannerism. This general upward trend in positive emotional response would continue until the robot achieved a level of near human realism, at which point the human reaction would drop off to the point of revulsion. The human reaction would remain in this uncanny valley and would only rise again once there was no discernable difference between the robot and a living, breathing human being.

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