Who needs level design, differed gameplay, or strategy as long as you're ripping off a popular IP?
Army Corps of Hell is one of several games that have tried to replicate the successful Pikmin formula, but have failed miserably at doing so. Although the mechanics suffer from very few issues, the gameplay is excruciatingly repetitive.
Despite Dave Jaffe's wishes, the title will require an Online Pass.
Back in December, Dave Jaffe said in an interview that he hopes to avoid implementing an Online Pass, a one use code that unlocks online multiplayer, in the game. He mentioned that Sony had asked the crew at Eat Sleep Play to look into coding for it but nothing had been decided. Jaffe went on to say as follows:
Frustrating control and a lack of options produce an undesirable result.
Gravitronix is a simple title created by upstart company, Medaverse Studios. Players will control a small device that can both attract and reflect the floating items on the field. They must keep the items from hitting their shields on one quadrant of the circular field, and ultimately keep the items from penetrating their shields. A single item to bypass the shields will result in loss.