Only minimal Final Fantasy talk. We promise.
Hello again! After that jam-packed 3 hour long Final Fantasy episode, it's time for the Pantsless Ones to get back to talking about games. As is NWP tradtion, we get sidetracked. A lot.
Only minimal Final Fantasy talk. We promise.
Hello again! After that jam-packed 3 hour long Final Fantasy episode, it's time for the Pantsless Ones to get back to talking about games. As is NWP tradtion, we get sidetracked. A lot.
NWP is a great show to listen to while packing your bug out bag.
Happy end of the world, everyone! With today being the supposed end of times according to the Mayans, the Nerds Without Pants thought it would be a great time to talk about apocalyptic games and media. Before that, we catch up on what we’ve been up to lately.
If this fellowship had borne the Ring of Power, things may have ended very differently.
It’s plain to see what Snowblind Studios was trying to do with Lord of the Rings: War in the North. They wanted to create a game that would appeal to fans of the books and films while simultaneously creating something new – telling a tale that had not yet been told. I applaud them for attempting to strike out on a new path, but there is a big difference between expressing the intent to do something and actually following through with it and unfortunately War in the North falls short of their self imposed expectations and fails to innovate in any real meaningful way.
Snowblind's journey into Middle Earth is a bloody one indeed.
The Lord of the Rings: War in the North isn’t your average LOTR adaptation. Even with a story that focuses much of its attention on war and the horrors that lie within that beast, the movies and books have always been rather accessible to even the youngest members of the family. That’s about to change as it's best the little ones sit out what is shaping up to be the bloodiest vision of Middle Earth yet.