Available now on the PlayStation Store for the PlayStation 3.
Available now on the PlayStation Store for the PlayStation 3.
Available this fall on the PlayStation 3's PSN store.
Capcom's critically acclaimed adventure is about to get a bit more beautiful.
Originally released last generation, Okami took the gaming community by storm. The Zelda-esque adventure offered a unique take on an ancient Japanese tale, beautiful graphics, original gameplay, and a cast of memorable characters. Before long, players were able to intuitively paint with the celestial brush on Nintendo's Wii. Though a great rendition of the now-classic title, today, Capcom has announced what should be the best version of the game yet.
Repetition and missed opportunity make Sumioni extremely disappointing.
At face value, it may be easy to mistake Sumioni for a 2D iteration of the Okami series. It has similar sound effects, aesthetics, and settings, as well as the ability to draw on the screen like you do with the celestial brush; even their logos are similar. However, Sumioni doesn’t even come close to matching the merits of Capcom’s sprawling adventure. Instead, Sumioni is a repetitive hack-and-slash that fails to capitalize on its unique design.
It's a SNES RPG through and through... now on the DS... in America.
After my five-year-old self was handily beaten down by Dragon Warrior on the NES, I swore off the series -- until recently that is. Dragon Quest VI: Realms of Revelation marks my first true experience with the mega-popular Japanese RPG series. Thankfully my reintroduction has been a smooth one. While I wouldn't consider SNES RPGs a genre in and of itself, games in the genre that debuted on the system all have a similar style and presentation that promoted a far greater degree of accessibility. Being that I first got into the genre here, Dragon Quest VI made me feel right at home.
The trippy 2D/3D platformer from Sawaki Takeyasu of Devil May Cry and Okami fame is officially releasing on July 26, 2011 on the Xbox 360 and PlayStation 3 in North America.
Believe it or not, a technologically inferior system can still host a good sequel to Okami. If you don't mind the copy-and-paste feel.
I am just going to say this right now: don’t ever expect Okamiden to outdo its predecessor. The original, directed by Hideki Kamiya and developed by the beloved Clover Studio, was a fantastic take on mixing Zelda gameplay elements and Japanese mythology. While many wanted a sequel (myself included), Capcom closed up Clover and the staff behind Okami left to form Platinum Games. Now we have a sequel in our hands, Kamiya-less and developed by a completely different team, on an inferior piece of hardware too.
A listing on Capcom's press site may be a sign of its coming.
While browsing the Capcom press page for new Okamiden media, an interesting listing was discovered.