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Chibi-Robo! Zip Lash - Spot Ad #2

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Chibi-Robo! Zip Lash - Spot Ad #1

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Chibi-Robo! Zip Lash - Gameplay Trailer

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Chibi-Robo! Zip Lash - E3 2015 Extra Coverage #2

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Chibi-Robo! Zip Lash - E3 2015 Extra Coverage

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Chibi-Robo! Zip Lash - E3 2015 Trailer

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Backloggers Anonymous Final Fantasy X Part 2

Riiiiiiiiiiiiiiiide ze Shoopuf ?

This time on Backloggers: Julian knows everything about this game, Jamie is fed up with Blitzball (Julian too I guess), and  Angelo can't remember any character's name! Bad voice acting is good! Chirpy young characters aren't obnoxious! FF XIII might not be as bad as I thought! (OK, wait, yes it is, anyway) CHAOS! CHAOS!

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E3 2013: The Future of Final Fantasy

There's a lot of Final Fantasy on the way, but is it the Final Fantasy people want?

Final Fantasy. Just saying the name conjures up all manner of conflicting thoughts these days. Square Enix is not the company it once was, and its flagship RPG series has encountered a lot of negativity and lukewarm receptions in recent years. Don’t count this legendary franchise out just yet though; there are plenty of interesting developments for the series coming from E3, including more than one mea culpa from the development side of the equation. With games coming down the pipeline from FF X to XV, I think it’s best that we tackle them in Roman numerical order, don’t you?

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Zipper Interactive Closed by Sony

With the completion of Unit 13, the internal development studio has been shuttered.

Since 2006, Zipper Interactive has been a part of the Sony Computer Entertainment World Wide Studios family. After being acquired, the team went on to create SOCOM 4, MAG, and most recently, Unit 13. With that title completed, Sony has now confirmed closure of the studio. This news comes roughly one week after rumors were circulating that the studio was already in the process of being disbanded.

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Unit 13 Review

Zipper Interactive brings solid third person shooting mechanics to a repetitive Vita adventure.

Unit 13 hearkens back to a day when shooters were delivered without an overarching story. Instead, they were comprised of a set of chopped up missions, each with their own specific objective. It's a design that works exceedingly well on the portable Vita platform, allowing you to consume one mission at a time if you're tight for time. Despite its praiseworthy delivery of content, the experience is a bit too homogenous to remain entertaining for more than forty missions. A lackluster online offering and a dubious scoring system only serve to provide further frustrations, bringing down an otherwise solid experience.

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