More like a light drizzle.
What’s the key to great horror? More importantly, what is the key to creating great horror video games? Is it a strong, relatable character? Is it the combat? Monster designs? Atmosphere? Whatever your answer, one thing became abundantly clear to me as I played Silent Hill: Downpour: developer Vatra Games didn’t ask this one crucial question at any point in this game’s creation.
3 Comments
Leave Your Comment »