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#environment

Gone Home Review

Respect the environment.

Making a game with no puzzles, no combat, and no action to speak of in order to tell a specific and carefully crafted story seems like such a simple idea, and one that could easily turn out to be pretty boring. Luckily, the creators of Gone Home have been paying close attention to the powerful little vignettes stuck in the cracks of other games that have come before. It’s the little notes left in Skyrim’s caves and the journal entries in Myst that paved the way for Gone Home to turn those little nuggets into a pretty amazing story.

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Heroes of Ruin - Story, and Environments Trailer

A quick look at the story, and environments from Heroes of Ruin for the Nintendo 3DS.

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Final Fantasy XIII-2 - Environments Footage

A brief look at the plethora of environments to explore in Final Fantasy XIII-2.

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