War transforms us, Snake. Into beasts.
A certain inability to walk into a normal life pervades the player’s thirst for playful violence after taking down the Patriots in the Metal Gear series. The Winds of Destruction will have to fill that void. Some, like Sundowner, claim we surround the Self with violence, because of the feeling instilled when you kill your enemies and liberate the less fortunate and able. Others maintain that we argue philosophy as a way of waking up the beast inside of the Self. Regardless of the means, these musings have persisted through the Metal Gear franchise from the beginning. With Metal Gear Rising, they mesh high and low culture together in allusions that complicate our reason for loving to play.
Anyone that is part of the Sworn Brothers of the Night's Watch is bound to the oath, or be punished by death if broken.
A quick look at some of the series recognizable locations.
Wahoo!
Yes, indeed. While I waited in the Zelda line at E3 this past year, Charles Martinet showed up!
According to a collection of Twitter posts, Charles Martinet is working on a new Mario game.
Twitter followers of Charles Martinet have been clued into a new Nintendo title in the works.