Remember when games were simply fun?
Games have become pretty advanced over the last couple decades. They used to focus on simply being fun to play, but nowadays developers look to create breathtaking visuals, cinematic experiences, deep player choices, and seemingly endless hours of content. The more of these checkboxes a game covers, the more seemingly eligible it is for a high review score.
I really dig this gameā¦
SteamWorld Dig is one of those completely out of left field games. Before it hit the market, I had no idea it was even a thing that existed. Shortly after witnessing a small sample of the gameplay, my interest level shot through the roof; rightfully so, as it turns out. This mining action-platformer is innovative, interesting, and fun from end to end.
I bet this discussion could actually go somewhere if we'd all just stop acting like children.
There's been a lot of controversy just about everywhere these days regarding how women are portrayed in video games. Frankly, I'm glad to see it. Controversy has a way of exposing us to new perspectives and fresh opinions in a way few other things can. It's given many women a platform to discuss how things like this make them feel sexualized, marginalized, and mistreated. It's also given others the chance to promote the radical idea that perhaps the size of a woman's bust shouldn't dictate how we perceive them; that big boobs don't necessarily mean a shallow character with a tiny brain. It's also indirectly fed Jenn Frank's idea (which has since garnered international attention) for a BoobJam: A call for the creative souls among us whose coding Kung Fu is strong, to create games about boobs, with the caveat that the content show breasts from a more practical or biological angle as opposed to the typical straight male gaze, or sexually gratifying perspective.