Floating platforms with a touch of absinthe.
For better or worse, games like Braid, Limbo, and other 2.5D “masterpieces” have reconfigured what a platformer can be. Spate, developed by Eric Provan and his development team at Ayyo, is not as complete a package as these games, but is still an astoundingly beautiful work of art, with truly arresting imagery, an interesting story, and a unique and moody soundtrack. However, with its tired mechanics, inconsistent controls, and sloppy (yet forgiving) physics, it is hard to quantify, or to even categorize. It is a conundrum, as it stretches between these two poles – one of artistic genius; and the other of uninspired game design.