Sora ran out of magic spells and keys to unlock new video games.
The developer who designed the critically acclaimed Kid Icarus: Uprising has shut its doors recently. Unfortunately, the company has released a statement on their website noting that they closed on June 30, 2012. The company was spawned as a joint venture between Sakurai and Nintendo and funded almost entirely by the Big N.
Booty, booty, booty rocking everywhere.
Kid Icarus: Uprising fills a couple of holes in Nintendo’s arsenal of video game genres. Not only has the series been re-imagined as an on-rails shooter, but Uprising is also a third-person shooter/slasher. These hybridized genres bring a unique mix of untapped video game potential to a Nintendo console. In spite of its steep learning curve and lefty control issues, Kid Icarus: Uprising is an early reason to buy a Nintendo 3DS.
Available now for the Nintendo 3DS.
Masahiro Sakurai goes over some of the gameplay elements from several game modes present in Kid Icarus: Uprising.
A brief summary at the nine types of weapon classes in Kid Icarus: Uprising.
The multiplayer demonstration that was shown in Masahiro Sakurai's Kid Icarus: Uprising presentation.
The robotic uprising draws nigh.
We’ve all heard the story before. Man creates machines, machines become self aware, machines rise up against man, and Keanu Reeves saves the day. This is the basic stuff that sci-fi horror and technological apocalypse stories are made of, but as we draw closer and closer to reaching the singularity, these hypothetical doomsday scenarios creep deeper into the collective consciousness.
A look at the significance of the Intensity level, as well as the benefits that is possible to reap from it.
New gameplay footage for Kid Icarus: Uprising which is available for the Nintendo 3DS on March 23, 2012.