Just one more level...
20XX, despite being thoroughly inspired by Mega Man X, manages to distinguish itself by throwing away a good portion of that formula for something much more chaotic. The team at Batterystaple Games has managed to recreate the feel of Mega Man X, in both its control and enemy design, but mashes it into a roguelike design that includes randomly generated levels and temporal upgrades that are gained and constrained to your given run through the game. Each pass you’ll encounter different power ups, approach bosses in a different order and apply different approaches to make your way through. Level and boss design, as well as their relative challenge, will even vary based on how deep into a run you are. Progress can be slow, but somewhere along the way, 20XX will get its hooks into you and you’ll be unable to resist the pull of taking on another level or starting up a new run in an effort to make it to the end.