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#Sony

Cool Boarders 2 Review Rewind

It’s all downhill from here.

In 1996, UEP Systems released Cool Boarders on the PlayStation. It was one of the few pioneers of snowboarding games on home consoles. The popularity of extreme sports was steadily gaining momentum in the United States, as were releases of snowboarding titles from other game developers. So it was only natural that UEP Systems would follow up in 1997 with their sequel, Cool Boarders 2.

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Nerds Without Pants Special: E3 2017: The Hottest Takes

I made a terrible mistake coming here.

Welcome to our next (an likely final) special from E3 2017! Angelo steps out of the woods and hasn't heard a speck of E3 news, so the bulk of the show is Julian filling him in on everything he's missed. Enjoy the hilarity as Angelo reacts in real time to the Xbox One X, that odd Shadow of the Colossus remake, and the announcement of not one, but two new Metroid games.

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Sony Stays the Course

Not much new at E3 2017, but maybe we didn't need it.

Let’s face it: while Microsoft has plenty of lost ground to make up for, Sony has been sitting pretty since the beginning of the 8th console generation. Even with the waves being made by the Nintendo Switch, there probably isn’t much that Sony needs to do to keep their position in the market secure. So their E3 presentation this year was a deliberate, measured, and comprehensive volley of games, even if there was little to surprise viewers.

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E3 2016: Change is Good

It's time to shake things up a bit!

I enjoy watching E3 every year and trying to see the “theme” of each show. From second screen experiences to asynchronous multiplayer, there is always something that ties everything together. For E3 2016 that theme seemed to be that of change. While there may not have been a lot of surprises at this show thanks to a lot of companies pulling out and a record number of leaks, we did see a lot of high profile projects that looked, well, different. So let’s take a look at some of those well-worn properties looking to impress us by shaking things up.

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Sony - "PlayStation University"

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Jumping Flash! Review Rewind

Better hop to it.

Ever since the Atari 2600 debuted in 1977, it's been fairly customary for at least one game developer to bring something new to the table just in time for the launch of a new gaming system, or soon after. In 1995, developers Exact and Ultra gave us a little ditty called Jumping Flash-- a game with roots that can be traced back to Exact’s previous 3D platformer Geograph Seal on the Sharp X68000. I remember playing a demo of Jumping Flash back in 1996. After a few minutes of leaping and smashing enemies on impact, I knew I was in love.

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Tomba! 2 Review

A nostalgic memory lost in translation.

The only reality worse than the inflated asking pricing for an old video game is the one where said game is digitally available for a fraction of the price, but devoid of the context that made it fun to play.  Such is the peculiar situation I found myself in upon downloading Tomba 2: The Evil Swine Return (The Wild Adventures in Japan) from the PlayStation Store. Originally released in 1999 by the now-defunct Whoopee Camp, it was re-released earlier this year by Monkey Paw Games.  Once the game booted up, it was both recognizable and unfamiliar at the same time. The game looks and plays the same as I remembered, but there was just one problem--it’s all in Japanese.

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Nerds Without Pants Special:E3 2014:The Epilogue:For Real

I promise this is the last NWP about E3 this year.

Man, that E3 was a bummer, wasn't it? Or..not? I don't even know anymore. I had a rough week at work and I've spent most of my freetime podcasting, but it sure feels to me like this was one boring show with little to be excited for. Fortunately, I have Jesse and Nick to tell my why I'm wrong!

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