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PixlBit Talks Orchestral Composition and the Spate Soundtrack with Composer Mike Raznick

Classical music meets crowd-funded art.

It's been quite a journey for the game Spate, from initial conception, to successful Kickstarter campaign, to final release on Steam.  Dragged into reality by Eric Provan of Ayyo Games, the game is a dreamy, artistic experience. Ayyo Games might have struggled to make this game, but they didn't do it alone: they were accompanied by classical composer and game scorer Mike Raznick, who approached them during the Kickstarter campaign.  The result is a stark audio experience unlike most games.  Enamored with both the game and the soundtrack, we caught up with Mike Raznick to talk about how he created the score, his influences, and what he thinks of video game music. 

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Spacebase DF-9 - Gameplay Demonstration

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Earth Defense Force 2025 - E3 Gameplay Trailer

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Bloodforge Review

Smooth combat is requisite for a brawler in 2012.

From the very first moments of the game, it’s made clear that Bloodforge is heavily inspired by the God of War series. So inspired that developer Climax Entertainment decided to crib a sizeable portion of that experience in order to create the Microsoft Studios published brawler. However, calling it derivative of the Sony series would be giving it too much credit. Copying only the most basic of elements from the popular series, Bloodforge is a one-dimensional game that won’t hold most gamers’ attention.

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Microsoft Announces New Spring XBLA Promotion

Titled "Arcade NEXT", the lineup includes Fable Heroes, Trials Evolution and Minecraft.

Microsoft is following up House Party 2012 and warming up to this year's Summer of Arcade with a new promotion called Arcade NEXT. The promotion will start on April 18, 2012 and will include some "important" Xbox Live Arcade titles. These games will be the first Arcade titles to be eligible for the new Achievement rules.

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Bloodforge - Announcement Trailer

Coming this Spring as an Xbox Live Arcade Title.

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Resident Evil: Revelations Review

A thrilling new direction for the Resident Evil series.

Since the release of Resident Evil 4, there has been a division of opinions amongst longtime fans of the series. Some preferred the isolated exploration of the first four titles – including Code Veronica – whereas others favored the open world, more shooter focused style established in 4 and 5. The newest title in the series, Resident Evil: Revelations, introduces an entirely new spin on both approaches, while making some great changes to the core formula as well.

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Resident Evil Code: Veronica X - HD Review

Minimal improvements and dated gameplay – Code: Veronica X HD in a nutshell.

You may be asking yourself, "Why did Capcom decide to remaster Resident Evil Code: Veronica X in HD?" Truth is, I'm asking myself the same question after playing it. The game is fully rendered in 3D, unlike Resident Evil 1, 2, and 3, which feature static backgrounds. This has made an HD port possible, but it hardly makes it necessary. Because the graphics have received minimal improvement and the gameplay has received none, the HD port serves little purpose other than bringing Code: Veronica to two new platforms.

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Earth Defense Force: Insect Armageddon Review

"I hear you got a bug problem, ma'am."

There's no question that die-hard Earth Defense Force fans may be a little turned off by the latest title in the series, Insect Armageddon. As something of a spin-off of the main series, the title has been developed by western studio Vicious Cycle Software, rather than the typical folks at Sandlot in Japan. In the shift to D3Publisher's western office, Earth Defense Force has seen some slight changes in an effort to build a stronger third person shooter for western players. As someone who has enjoyed the likes of 2017 and Zangeki no Reginleiv, the changes are a mix of both good and bad.

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