We're going streaking!
It’s 2013 and somehow we survived the apocalypse! Time to ring in the new year in style, with a new episode of Nerds Without Pants. This week we’re a nerd down, as Patrick is convalescing after minor surgery. Filling in is the one and only Ty “Fighter”, who long time listeners will know as Rob’s oft-mentioned buddy. Since every podcast is doing their game of the year lists we decided to buck that trend and instead take a look back at the year that was.
New Challenger Approaching
Skullgirls is an upcoming 2D sprite-based fighter that is the first project for developers Reverge Labs, who are comprised of industry veterans. According to Reverage Labs, Skullgirls was created to “bring back the sheer inventive fun of classic combo-crazy 2D fighters without the abusable gameplay issues that they are also remembered for.”
A look into the story that drives players through Skullgirls.
Is she supposed to be scary because she looks like a ragdoll dressed as a pirate?
Video games are art. Many people, including myself, stand by this philosophy and when asked for an example, many of us will point to recently made indie titles like Flower, Braid, and Bastion. All of these titles are part of a renaissance of old school design that are making a comeback on the downloadable front. These highly stylized yet minimalistic games are supposed to represent video games in their purest form. At first glance, ScaryGirl looks like another great title in this tradition, but instead you get something more akin to Tim Burton presents Earthworm Jim watching Invader Zim.
Painwheel, one of many characters of the game Skullgirls, is introduced.
Scarygirl will be released as an Xbox Live Arcade title on January 18, and as a PlayStation Network title on January 24, 2012. The PC version release date has yet to be announced.