Need for sleep.
This review is part of the 2014 Sh*tty Game Review Fest - read about the event here.
Believe it or not, the Dodge Ram license is the least offensively bad part of this bargain bin shovelware detritus that came out on Wii a few years ago. I'll grant that it's a fairly novel way to grab the attention of the idiot masses, and it's never been done before. Now that the good aspects are covered, it's all downhill from here.
Get ready to crash!
I jumped into AiRace Speed without much prior knowledge of the game. From its eShop presentation, it seemed to have F-Zero written all over it. As a closet racing game fan, I couldn’t help but get excited. After a few minutes playing, it was clear that the developers managed to capture the speed – and the sadistic difficulty – of F-Zero but not much of the fun. Perhaps it’s because the tracks are devoid of racers or the fact that I never had a perfect handle on the ship, but after a few hours grinding away in these races, I never want to look at AiRace Speed again.
The stage is set, the green flag drops!
Ok, I didn't exactly follow the typical SIA format, but if you're gonna kick off a podcast with Bad to the Bone, you better be the kind of guy that writes his own rules. This weeks feature? Music to blow up your fellow racers by, because any competition is so much better when things can explode.
Available now for the PlayStation 3, Xbox 360, and Wii U.
A look at some of the exclusive multiplayer features for the Wii U version, as well as some footage from stages that have not been shown before.
Is simularcade racing a genre?
Whenever you hand a franchise off to an outside development studio, you run the risk of it being handled poorly. This is a particular concern with Forza Horizon, as it marks the first time Turn 10 Studios has allowed another company to handle the property. Furthermore, Playground Games, the studio behind Forza Horizon, is completely unproven. Thankfully, this group of racing game vets has managed to create an experience that has universal appeal; its construction is one that brings both simulation and arcade racing fans to the table.
This bare-bones offroad racer isn't worth your dollars.
It’s hard to really leverage any complaints against Jeremy McGrath’s Offroad. It’s an inoffensive racer that’s pretty easy to pick up and play. For experienced racing fans it skews easy, but there are fleeting moments of joy while overtaking your seven opponents and dealing with the various tight turns, dips, and humps of the track. Most of the time, it’s a fairly mundane experience, requiring very little effort or struggle to win.