Nick and Chessa made a game and it's gone gold! Also, Steam Greenlight - vote yes (please)!
As some of you may know, Chessa and I have been working on a game for roughly the past year. We became official Wii U developers around September of last year and began the true development cycle of our first game, PixlCross. We've come a long way and as of last week, we officially submitted the game to Nintendo's certification process, Lotcheck!
The staff of PixlBit commemorates five years of the site.
It’s absolutely dumbfounding to think that PixlBit has existed in this world for five years now. I can’t even begin to tell you all how many times Chessa and I considered hanging it up and just moving on with life. But we never did and I’m not sure why that is. The early days were grim at times; visitation was extremely low, the hours invested were high, and my day job was absolutely soul crushing. I guess we always felt there was a light at the end of the tunnel – a point at which it would all pay off. And boy has it.
The best angle to solve a problem is the WATAAAA-angle.
Even if you can never remember what it’s called, you’ve messed with tangram before. Probably in elementary school when it improved your understanding of geometry so extensively that your mind zipped out of your body to an ethereal realm of triangles and squares where you were truly at peace. Or, you used it once, decided it was boring, and stared at the carpet instead. Well, now tangram is back! And attacking!? That’s right, the set of shapes that can be formed to sort-of look like anything you can imagine is the center of the fast-paced, mind-challenging Tangram Attack! that found a way to make those simple shapes into a pretty good game – for a while.